Virtual Reality in Education market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Virtual Reality in Education market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2018-2030.
Segment by Type
Virtual Reality Software
Virtual Reality Hardware
Segment by Application
Schools
Training Institutions
Commercial
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
By Company
Alchemy VR
Avantis Education
EON Reality
Google
Oculus VR
Virtalis