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Virtual Gift Cards Market, Global Outlook and Forecast 2023-2032

Virtual Gift Cards Market, Global Outlook and Forecast 2023-2032

  • Published on : 21 February 2023
  • Pages :118
  • Report Code:SMR-7576704

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Report overview

This report aims to provide a comprehensive presentation of the global market for Virtual Gift Cards, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Gift Cards. This report contains market size and forecasts of Virtual Gift Cards in global, including the following market information:
  • Global Virtual Gift Cards Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
The global Virtual Gift Cards market was valued at US$ million in 2022 and is projected to reach US$ million by 2032, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Universal Accepted Open Loop Segment to Reach $ Million by 2032, with a % CAGR in next six years.
The global key manufacturers of Virtual Gift Cards include Amazon, ITunes, Walmart, Google Play, Home Depot, Walgreens, Lowes, JD and Best Buy, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Virtual Gift Cards companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual Gift Cards Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Virtual Gift Cards Market Segment Percentages, by Type, 2022 (%)

Universal Accepted Open Loop
  • E-Gifting
  • Restaurant Closed Loop
  • Retail Closed Loop
  • Miscellaneous Closed Loop
Global Virtual Gift Cards Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Virtual Gift Cards Market Segment Percentages, by Application, 2022 (%)
  • Online Retailing
  • Restaurant
  • Deportment Store
  • Coffee Shop
  • Entertainment
  • Others
Global Virtual Gift Cards Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Virtual Gift Cards Market Segment Percentages, By Region and Country, 2022 (%)
  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
  • Key companies Virtual Gift Cards revenues in global market, 2018-2023 (estimated), ($ millions)
  • Key companies Virtual Gift Cards revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
  • Amazon
  • ITunes
  • Walmart
  • Google Play
  • Home Depot
  • Walgreens
  • Lowes
  • JD
  • Best Buy
  • Macy?s
  • Sainsbury?s
  • IKEA
  • H&M
  • Starbucks
  • Sephora
  • Carrefour
  • Virgin
  • Zara
  • JCB Gift Card
  • AL-FUTTAIM ACE
  • Outline of Major Chapters:
  • Chapter 1: Introduces the definition of Virtual Gift Cards, market overview.
  • Chapter 2: Global Virtual Gift Cards market size in revenue.
  • Chapter 3: Detailed analysis of Virtual Gift Cards company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
  • Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
  • Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
  • Chapter 6: Sales of Virtual Gift Cards in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
  • Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
  • Chapter 8: The main points and conclusions of the report.