Download Free Sample Report

Internet Comics Market, Global Outlook and Forecast 2023-2032

Internet Comics Market, Global Outlook and Forecast 2023-2032

  • Published on : 27 February 2023
  • Pages :117
  • Report Code:SMR-7582865

Download Report PDF Instantly

Leave This Empty:

Secure

Report overview

Internet Comics (Webtoons) is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.
This report aims to provide a comprehensive presentation of the global market for Internet Comics, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Internet Comics. This report contains market size and forecasts of Internet Comics in global, including the following market information:
Global Internet Comics Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
The global Internet Comics market was valued at US$ million in 2022 and is projected to reach US$ million by 2032, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Subscription Based Segment to Reach $ Million by 2032, with a % CAGR in next six years.
The global key manufacturers of Internet Comics include Naver, Kakao, Lezhin Entertainment (KidariStudio), Tappytoon, ToryComics, Toomics Global, Ridibooks (RIDI Corp), KidariStudio and Webtoon Factory, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Internet Comics companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Internet Comics Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Internet Comics Market Segment Percentages, by Type, 2022 (%)
Subscription Based
Advertisement Based
Global Internet Comics Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Internet Comics Market Segment Percentages, by Application, 2022 (%)
Mobile Phone
PC/Notebook
Tablet Computer
Others
Global Internet Comics Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Internet Comics Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Internet Comics revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Internet Comics revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
MangaToon
MANTA
Kuaikan
Dongman Entertainment
Manman Manhua
Bilibili Comics
Outline of Major Chapters:
Chapter 1: Introduces the definition of Internet Comics, market overview.
Chapter 2: Global Internet Comics market size in revenue.
Chapter 3: Detailed analysis of Internet Comics company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Internet Comics in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.