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Children's Programming Education Market, Global Outlook and Forecast 2023-2030

Children's Programming Education Market, Global Outlook and Forecast 2023-2030

  • Published on : 02 March 2023
  • Pages :112
  • Report Code:SMR-7587669

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Report overview

Children Programming Education is a programming education for children aged under 18. It cultivates children's computational thinking and innovative thinking through courses such as the enlightenment of programming games and visual graphics programming.
This report aims to provide a comprehensive presentation of the global market for Children's Programming Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Children's Programming Education. This report contains market size and forecasts of Children's Programming Education in global, including the following market information:
Global Children's Programming Education Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Children's Programming Education market was valued at US$ million in 2022 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Graphical Programming Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of Children's Programming Education include Coder School, Code Combat, Tynker, vidcode, CodeMonkey, Codemoji, LightBot, Code HS and Udemy, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Children's Programming Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Children's Programming Education Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Children's Programming Education Market Segment Percentages, by Type, 2022 (%)
Graphical Programming
Robot Programming
Code Programming
Global Children's Programming Education Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Children's Programming Education Market Segment Percentages, by Application, 2022 (%)
Infant
Teenager
Global Children's Programming Education Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Children's Programming Education Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Children's Programming Education revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Children's Programming Education revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Coder School
Code Combat
Tynker
vidcode
CodeMonkey
Codemoji
LightBot
Code HS
Udemy
Encode
Beijing Tongcheng Tongmei Technology
Shenzhen Dianmao Technology
Hangzhou Xiaoma Education Technology
Hangzhou Xianyin Technology
matatalab
Beijing Smart Walnut Education Technology
Beijing Lebo Lebo Education Technology
Code 4 Fun
Kodable
edX
CodeCrew
SIT Programming School
Code WizardsHQ
CodaKid
TKP
Real Programming 4 Kids
iD Tech
CoderZ
Computhink
Outline of Major Chapters:
Chapter 1: Introduces the definition of Children's Programming Education, market overview.
Chapter 2: Global Children's Programming Education market size in revenue.
Chapter 3: Detailed analysis of Children's Programming Education company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Children's Programming Education in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.