Report overview
A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.
This report aims to provide a comprehensive presentation of the global market for Game Engines, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Engines. This report contains market size and forecasts of Game Engines in global, including the following market information:
Global Game Engines Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Game Engines market was valued at US$ 2994.2 million in 2022 and is projected to reach US$ 6763.5 million by 2029, at a CAGR of 12.3% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global Game Engines key players include Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve etc. Global top five manufacturers hold a share over 70%. Asia-Pacific is the largest market, with a share over 30%, followed by Europe and North America, both have a share over 50% percent.
In terms of product, 3D Game Engines is the largest segment, with a share over 90%. And in terms of application, the largest application is Mobile Games, followed by PC Games and TV Games.
We surveyed the Game Engines companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Game Engines Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Game Engines Market Segment Percentages, by Type, 2022 (%)
3D Game Engines
2.5D Game Engines
2D Game Engines
Global Game Engines Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Game Engines Market Segment Percentages, by Application, 2022 (%)
Computer Games
Mobile Games
Other Games
Global Game Engines Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Game Engines Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Game Engines revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Game Engines revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Unity Technologies
Epic Games
Chukong Tech
Crytek
Valve
YoYo Games
The Game Creators
Marmalade Tech
Idea Fabrik
Leadwerks Software
Sony
Amazon
GameSalad
Scirra
Corona Labs (Organization)
Silicon Studio
Garage Games
Briar Wallace/Blender Foundation
The OGRE Team (Organization)
Godot Engine (Community developed)
Mario Zechner (Personal)
Outline of Major Chapters:
Chapter 1: Introduces the definition of Game Engines, market overview.
Chapter 2: Global Game Engines market size in revenue.
Chapter 3: Detailed analysis of Game Engines company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Game Engines in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.