Report overview
This report aims to provide a comprehensive presentation of the global market for Metaverse in Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Metaverse in Education. This report contains market size and forecasts of Metaverse in Education in global, including the following market information:
Global Metaverse in Education Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Metaverse in Education market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Hardware Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Metaverse in Education include Invact Metaversity, Tomorrow?s Education, Sophia Technologies Ltd. Metaverse Group, Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co. Ltd., WU Executive Academy, 21K School, Luca & Friends, Skillful Craftsman Education Technology Ltd. and Jiangsu Hibao Tech Software Co. Ltd., etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Metaverse in Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Metaverse in Education Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Metaverse in Education Market Segment Percentages, by Type, 2022 (%)
Hardware
Software
Global Metaverse in Education Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Metaverse in Education Market Segment Percentages, by Application, 2022 (%)
Learning
Skill Development
Educational Apps
Self-Regulation Skills
Cultural Understanding
Others
Global Metaverse in Education Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Metaverse in Education Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Metaverse in Education revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Metaverse in Education revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Invact Metaversity
Tomorrow?s Education
Sophia Technologies Ltd. Metaverse Group
Shenzhen Meten International Education Co. Ltd. Shenzhen Shengxue Culture Communication Co. Ltd.
WU Executive Academy
21K School
Luca & Friends
Skillful Craftsman Education Technology Ltd.
Jiangsu Hibao Tech Software Co. Ltd.
Roblox
Microsoft
The University of Miami
The University of Nevada
Outline of Major Chapters:
Chapter 1: Introduces the definition of Metaverse in Education, market overview.
Chapter 2: Global Metaverse in Education market size in revenue.
Chapter 3: Detailed analysis of Metaverse in Education company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Metaverse in Education in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.