Gaming hardware provides a platform for users to play different types of games, where games can be played on personal computers, different consoles attached to a television, mobile phones, or on handheld gaming devices such as Nintendo DS systems or PSP devices. These devices significantly enable the user to experience realistic representation of players and environments during gameplay.
This report aims to provide a comprehensive presentation of the global market for Gaming Hardware, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Hardware. This report contains market size and forecasts of Gaming Hardware in global, including the following market information:
- Global Gaming Hardware Market Revenue, 2018-2023, 2024-2029, ($ millions)
- Global Gaming Hardware Market Sales, 2018-2023, 2024-2029, (K Units)
Global top five Gaming Hardware companies in 2022 (%)
The global Gaming Hardware market was valued at US$ 146.4 million in 2022 and is projected to reach US$ 184.4 million by 2029, at a CAGR of 3.3% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Some of the key factors driving growth of gaming hardware is technological developments in the gaming industry.Innovative technologies such asinteractive glasses, 4k content, and 3D audio quality are enhancing the experience of end-users and also driving constant innovation in the gaming hardware world.
We surveyed the Gaming Hardware manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gaming Hardware Market, by Type, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Gaming Hardware Market Segment Percentages, by Type, 2022 (%)
- Standard Consoles
- Handheld
- Controller
- Headsets
- Camera
- Others
Global Gaming Hardware Market, by Application, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Gaming Hardware Market Segment Percentages, by Application, 2022 (%)
Global Gaming Hardware Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions) & (K Units)
Global Gaming Hardware Market Segment Percentages, By Region and Country, 2022 (%)
- North America
- US
- Canada
- Mexico
- Europe
- Germany
- France
- U.K.
- Italy
- Russia
- Nordic Countries
- Benelux
- Rest of Europe
- Asia
- China
- Japan
- South Korea
- Southeast Asia
- India
- Rest of Asia
- South America
- Brazil
- Argentina
- Rest of South America
- Middle East & Africa
- Turkey
- Israel
- Saudi Arabia
- UAE
- Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
- Key companies Gaming Hardware revenues in global market, 2018-2023 (Estimated), ($ millions)
- Key companies Gaming Hardware revenues share in global market, 2022 (%)
- Key companies Gaming Hardware sales in global market, 2018-2023 (Estimated), (K Units)
- Key companies Gaming Hardware sales share in global market, 2022 (%)
key players include:
- Microsoft
- Nintendo
- Sony
- NVIDIA
- Madcatz
- V-MODA
- Razer
- A4TECH
- Scuf Gaming
- Logitech
- Venom
- Turtle Beach
- Outline of Major Chapters:
- Chapter 1: Introduces the definition of Gaming Hardware, market overview.
- Chapter 2: Global Gaming Hardware market size in revenue and volume.
- Chapter 3: Detailed analysis of Gaming Hardware manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
- Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
- Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
- Chapter 6: Sales of Gaming Hardware in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
- Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
- Chapter 8: Global Gaming Hardware capacity by region & country.
- Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
- Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
- Chapter 11: The main points and conclusions of the report.