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In-vehicle Entertainment and Information Systems Market, Global Outlook and Forecast 2023-2029

In-vehicle Entertainment and Information Systems Market, Global Outlook and Forecast 2023-2029

  • Published on : 16 June 2023
  • Pages :62
  • Report Code:SMR-7724325

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Report overview

In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audiosystems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi.
This report aims to provide a comprehensive presentation of the global market for In-vehicle Entertainment and Information Systems, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-vehicle Entertainment and Information Systems. This report contains market size and forecasts of In-vehicle Entertainment and Information Systems in global, including the following market information:
Global In-vehicle Entertainment and Information Systems Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global In-vehicle Entertainment and Information Systems market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
In-vehicle apps feature infotainment, safety, convenience, travel, and assistance-based Services (navigation). They allow remote access and usability of automotive and related features in the vehicle. These apps can be installed or are pre-installed on the vehicle's infotainment system.
We surveyed the In-vehicle Entertainment and Information Systems companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global In-vehicle Entertainment and Information Systems Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global In-vehicle Entertainment and Information Systems Market Segment Percentages, by Type, 2022 (%)
QNX-based System
Linux-based System
Microsoft-based System
Android-based System
Global In-vehicle Entertainment and Information Systems Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global In-vehicle Entertainment and Information Systems Market Segment Percentages, by Application, 2022 (%)
Economical Car
Luxury Car
Industrial Car
Global In-vehicle Entertainment and Information Systems Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global In-vehicle Entertainment and Information Systems Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies In-vehicle Entertainment and Information Systems revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies In-vehicle Entertainment and Information Systems revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Alpine Electronics
Continental
Garmin
Harman
Panasonic
Pioneer
Outline of Major Chapters:
Chapter 1: Introduces the definition of In-vehicle Entertainment and Information Systems, market overview.
Chapter 2: Global In-vehicle Entertainment and Information Systems market size in revenue.
Chapter 3: Detailed analysis of In-vehicle Entertainment and Information Systems company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of In-vehicle Entertainment and Information Systems in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.