Report overview
This report aims to provide a comprehensive presentation of the global market for Mobile Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Entertainment. This report contains market size and forecasts of Mobile Entertainment in global, including the following market information:
Global Mobile Entertainment Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Mobile Entertainment market was valued at US$ 110580 million in 2022 and is projected to reach US$ 265220 million by 2030, at a CAGR of 13.3% during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Leisure Activities (Singing,Game) Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of Mobile Entertainment include Activision Blizzard, Apple, Electronic Arts, Freenet Digital, Google, QuickPlay Media, Rovio International, Spotify and CBS, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Mobile Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile Entertainment Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Mobile Entertainment Market Segment Percentages, by Type, 2022 (%)
Leisure Activities (Singing,Game)
Social Activity
Shopping
Global Mobile Entertainment Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Mobile Entertainment Market Segment Percentages, by Application, 2022 (%)
Mobile Phone
Tablet PC
Others
Global Mobile Entertainment Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Mobile Entertainment Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Mobile Entertainment revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Mobile Entertainment revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Activision Blizzard
Apple
Electronic Arts
Freenet Digital
Google
QuickPlay Media
Rovio International
Spotify
CBS
CJ E&M Netmarble
Clear Channel Radio
Colopl
CyberAgent
DeNa
Samsung Music Hub
OnMobile
Locojoy
JB Hi-Fi Pty
Tencent
Alibaba
Outline of Major Chapters:
Chapter 1: Introduces the definition of Mobile Entertainment, market overview.
Chapter 2: Global Mobile Entertainment market size in revenue.
Chapter 3: Detailed analysis of Mobile Entertainment company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Mobile Entertainment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.