Report overview
The mantra ?Innovate or die? could hardly be more apt than for the global mobile and handheld gaming market. It is absolutely essential to focus on the latest technologies such as wearables, game stream or VR headsets to entice customers. A number of devices including head trackers, motion sensing devices, color detection, artificial intelligence and sound sensing are but a few of the trends that should shape the mobile and handheld gaming market in the days to come.
This report aims to provide a comprehensive presentation of the global market for Mobile and Handheld Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile and Handheld Gaming. This report contains market size and forecasts of Mobile and Handheld Gaming in global, including the following market information:
Global Mobile and Handheld Gaming Market Revenue, 2018-2023, 2024-2035, ($ millions)
Global top five companies in 2022 (%)
The global Mobile and Handheld Gaming market was valued at US$ million in 2022 and is projected to reach US$ million by 2035, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Virtual reality and augmented reality are widely considered to be the next big thing in the global mobile and handheld gaming market during the forecast period.
We surveyed the Mobile and Handheld Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile and Handheld Gaming Market, by Type, 2018-2023, 2024-2035 ($ millions)
Global Mobile and Handheld Gaming Market Segment Percentages, by Type, 2022 (%)
iOS
Android
Other
Global Mobile and Handheld Gaming Market, by Application, 2018-2023, 2024-2035 ($ millions)
Global Mobile and Handheld Gaming Market Segment Percentages, by Application, 2022 (%)
Handheld Game Consoles
Smartphone
Tablet
Global Mobile and Handheld Gaming Market, By Region and Country, 2018-2023, 2024-2035 ($ Millions)
Global Mobile and Handheld Gaming Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Mobile and Handheld Gaming revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Mobile and Handheld Gaming revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
NVIDIA
Microsoft
Ubisoft Entertainment
King
Supercell
The Walt Disney
Outline of Major Chapters:
Chapter 1: Introduces the definition of Mobile and Handheld Gaming, market overview.
Chapter 2: Global Mobile and Handheld Gaming market size in revenue.
Chapter 3: Detailed analysis of Mobile and Handheld Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Mobile and Handheld Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.