Report overview
Several forward thinking e-Commerce retailers and shop owners are incorporating Augmented Reality for Retail to enhance the customer experience. Both, in-store and online retailers acknowledge the fact that, by integrating Augmented Reality for Retail, they can increase their sales. Quite literally, in the case of e-Commercial businesses, Augmented Reality for Retail puts the shopping experience directly in the user?s hands.
This report aims to provide a comprehensive presentation of the global market for Augmented Reality For Retail, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Reality For Retail. This report contains market size and forecasts of Augmented Reality For Retail in global, including the following market information:
Global Augmented Reality For Retail Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Augmented Reality For Retail market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Hardware Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Augmented Reality For Retail include Contus, INDE, Apphitect, ValueCoders, Intellectsoft, Xenium Digital and Virtualware, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Augmented Reality For Retail companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Augmented Reality For Retail Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Augmented Reality For Retail Market Segment Percentages, by Type, 2022 (%)
Hardware
Software
Global Augmented Reality For Retail Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Augmented Reality For Retail Market Segment Percentages, by Application, 2022 (%)
Large Retailers
Medium Retailers
Small Retailers
Global Augmented Reality For Retail Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Augmented Reality For Retail Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Augmented Reality For Retail revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Augmented Reality For Retail revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Contus
INDE
Apphitect
ValueCoders
Intellectsoft
Xenium Digital
Virtualware
Outline of Major Chapters:
Chapter 1: Introduces the definition of Augmented Reality For Retail, market overview.
Chapter 2: Global Augmented Reality For Retail market size in revenue.
Chapter 3: Detailed analysis of Augmented Reality For Retail company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Augmented Reality For Retail in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.