Report overview
A?video lottery terminal?(VLT), also sometimes known as a?video gaming terminal,?video slots, or the?video lottery, is a type of electronic?gambling?machine. They are typically operated by a region's?lottery, and situated at?licensed?establishments such as bars and restaurants.
This report aims to provide a comprehensive presentation of the global market for Video Lottery Terminals (VLT), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Video Lottery Terminals (VLT). This report contains market size and forecasts of Video Lottery Terminals (VLT) in global, including the following market information:
Global Video Lottery Terminals (VLT) Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global Video Lottery Terminals (VLT) Market Sales, 2018-2023, 2024-2032, (K Units)
Global top five Video Lottery Terminals (VLT) companies in 2022 (%)
The global Video Lottery Terminals (VLT) market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is Forecast to Reach $ Million.
Video Gaming Machines Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Video Lottery Terminals (VLT) include Scientific Games, IGT, Playtech, Novomatic, Sisal Group, SYNOT GROUP and Apollo Games, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Video Lottery Terminals (VLT) manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Video Lottery Terminals (VLT) Market, by Type, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global Video Lottery Terminals (VLT) Market Segment Percentages, by Type, 2022 (%)
Video Gaming Machines
Video Poker Machines
Mechanical Reel Gaming Machines
Global Video Lottery Terminals (VLT) Market, by Application, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global Video Lottery Terminals (VLT) Market Segment Percentages, by Application, 2022 (%)
New/ expansion
Replacement
Global Video Lottery Terminals (VLT) Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global Video Lottery Terminals (VLT) Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Video Lottery Terminals (VLT) revenues in global market, 2018-2023 (Estimated), ($ millions)
Key companies Video Lottery Terminals (VLT) revenues share in global market, 2022 (%)
Key companies Video Lottery Terminals (VLT) sales in global market, 2018-2023 (Estimated), (K Units)
Key companies Video Lottery Terminals (VLT) sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Scientific Games
IGT
Playtech
Novomatic
Sisal Group
SYNOT GROUP
Apollo Games
Outline of Major Chapters:
Chapter 1: Introduces the definition of Video Lottery Terminals (VLT), market overview.
Chapter 2: Global Video Lottery Terminals (VLT) market size in revenue and volume.
Chapter 3: Detailed analysis of Video Lottery Terminals (VLT) manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Video Lottery Terminals (VLT) in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Video Lottery Terminals (VLT) capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.