The global Automotive Entertainment Systems market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Automotive entertainment systems can be divided into front loading and rear loading, and integrates a series of QNX middleware technologies, which can manage multimedia, Web applications, voice integration, smartphone connection, acoustic processing of bluetooth and hands-free calls, audio and video, navigation application, network transmission, and driver assistance.
This report aims to provide a comprehensive presentation of the global market for Automotive Entertainment Systems, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Automotive Entertainment Systems. This report contains market size and forecasts of Automotive Entertainment Systems in global, including the following market information:
- Global Automotive Entertainment Systems Market Revenue, 2018-2023, 2024-2032, ($ millions)
- Global top five companies in 2022 (%)
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Audio Unit Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Automotive Entertainment Systems include Hammam, Alpa, Bosch, Mitsubishi Motors, Denso, Sony Corporation, Luxoft (DXC Technology), Continental and LG Electronics, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Automotive Entertainment Systems companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Automotive Entertainment Systems Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Automotive Entertainment Systems Market Segment Percentages, by Type, 2022 (%)
- Audio Unit
- Display Unit
- Navigation Unit
- Communications Unit
Global Automotive Entertainment Systems Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Automotive Entertainment Systems Market Segment Percentages, by Application, 2022 (%)
- Economical Light Vehicles
- Medium Vehicles
- Luxury Vehicles
Global Automotive Entertainment Systems Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Automotive Entertainment Systems Market Segment Percentages, By Region and Country, 2022 (%)
- North America (United States, Canada, Mexico)
- Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
- Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
- The Middle East and Africa (Middle East, Africa)
- South and Central America (Brazil, Argentina, Rest of SCA)
Competitor Analysis
The report also provides analysis of leading market participants including:
- Key companies Automotive Entertainment Systems revenues in global market, 2018-2023 (estimated), ($ millions)
- Key companies Automotive Entertainment Systems revenues share in global market, 2022 (%)
key players include:
- Hammam
- Alpa
- Bosch
- Mitsubishi Motors
- Denso
- Sony Corporation
- Luxoft (DXC Technology)
- Continental
- LG Electronics
- KPIT
- Intel
- Nuance
- BlackBerry QNX
- Pioneer
- AISINAlpi
- Galore
- Delfaut
- Visteon
- Alpine
- Bose Corporation
- Blaupunkt
- Clarion Corporation
- Fujitsu-Ten
- Harman International
- JVC-Kenwood
- Kenwood
- Desai Siwei
- Huayang Group
- Hangsheng Electronics
- Soling Shares
- Magnadyne Corporation
- Myron & Davis
- VOXX International Corporation
- Delphi
- KVH Industries
- ADAYO
- Coagent
- Desay SV
- FlyAudio
- Kaiyue Group
- Panasonic
- Skypine
Outline of Major Chapters:
Chapter 1: Introduces the definition of Automotive Entertainment Systems, market overview.
Chapter 2: Global Automotive Entertainment Systems market size in revenue.
Chapter 3: Detailed analysis of Automotive Entertainment Systems company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Automotive Entertainment Systems in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.