The global Mobile Computing Devices market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Mobile computing devices are portable devices which performs basic functions of a personal computer. Some of the mobile computing devices are tablets, laptops, gaming consoles, e- readers and smartphones. Mobile computing is the form of human computer interface by which a computer is transported during usual usage. Aspects of mobile computing are software, hardware and communication. Mobile communication includes issues related to protocols, network infrastructures and data formats.
This report aims to provide a comprehensive presentation of the global market for Mobile Computing Devices, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Computing Devices. This report contains market size and forecasts of Mobile Computing Devices in global, including the following market information:
- Global Mobile Computing Devices Market Revenue, 2018-2023, 2024-2032, ($ millions)
- Global top five companies in 2022 (%)
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Smartphones Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Mobile Computing Devices include Nintendo, Microsoft, Apple, Google, Lenovo, Samsung, Sony, Coolpad and Gionee, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Mobile Computing Devices companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile Computing Devices Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Mobile Computing Devices Market Segment Percentages, by Type, 2022 (%)
- Smartphones
- Tablets
- Laptops
- Wearable Devices
- E-Readers
- Gaming Consoles
- Others
Global Mobile Computing Devices Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Mobile Computing Devices Market Segment Percentages, by Application, 2022 (%)
- Consumer
- IT And Telecommunications
- Manufacturing and Industrial
- Transportation And Logistics
- Defense And Government
- BFSI
- Retail
- Energy And Utilities
- Healthcare
- Others
Global Mobile Computing Devices Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Mobile Computing Devices Market Segment Percentages, By Region and Country, 2022 (%)
- North America (United States, Canada, Mexico)
- Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
- Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
- The Middle East and Africa (Middle East, Africa)
- South and Central America (Brazil, Argentina, Rest of SCA)
Competitor Analysis
The report also provides analysis of leading market participants including:
- Key companies Mobile Computing Devices revenues in global market, 2018-2023 (estimated), ($ millions)
- Key companies Mobile Computing Devices revenues share in global market, 2022 (%)
key players include:
- Nintendo
- Microsoft
- Apple
- Google
- Lenovo
- Samsung
- Sony
- Coolpad
- Gionee
- HTC
- Micromax
- Acer
- Motorola Mobility
- Fujitsu
- Haier
- Hisense
- Asus
- Hanvon
- Nokia
- Barnes & Noble
- Dell
- Hasee Computer
- Hewlett-Packard
- Amazon
Outline of Major Chapters:
Chapter 1: Introduces the definition of Mobile Computing Devices, market overview.
Chapter 2: Global Mobile Computing Devices market size in revenue.
Chapter 3: Detailed analysis of Mobile Computing Devices company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Mobile Computing Devices in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.