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AR-VR Head Display Equipment Market, Global Outlook and Forecast 2023-2032

AR-VR Head Display Equipment Market, Global Outlook and Forecast 2023-2032

  • Published on : 23 October 2023
  • Pages :123
  • Report Code:SMR-7836351

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Report overview

Head mounted display is the abbreviation of head mounted display equipment. All head mounted display equipment can be called head mounted display. Different effects such as virtual reality (VR), augmented reality (AR) and hybrid reality (MR) can be realized by sending optical signals to the eyes in different ways through various head mounted display devices.
This report aims to provide a comprehensive presentation of the global market for AR-VR Head Display Equipment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR-VR Head Display Equipment. This report contains market size and forecasts of AR-VR Head Display Equipment in global, including the following market information:
Global AR-VR Head Display Equipment Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global AR-VR Head Display Equipment Market Sales, 2018-2023, 2024-2032, (K Units)
Global top five AR-VR Head Display Equipment companies in 2022 (%)
The global AR-VR Head Display Equipment market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is Forecast to Reach $ Million.
Mobile Head Display Equipment Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of AR-VR Head Display Equipment include Oculus (Facebook), HTC, Sony, Valve, Google, Microsoft, Apple, SAMSUNG and Qualcomm, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the AR-VR Head Display Equipment manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global AR-VR Head Display Equipment Market, by Type, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global AR-VR Head Display Equipment Market Segment Percentages, by Type, 2022 (%)
Mobile Head Display Equipment
External Head Display Equipment (PC Head Display Equipment)
Integrated Head Display Equipment
Global AR-VR Head Display Equipment Market, by Application, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global AR-VR Head Display Equipment Market Segment Percentages, by Application, 2022 (%)
Entertainment & Leisure
Education Training
Trade Exhibition
Industrial Production
Real Estate Marketing
Medical Health
Others
Global AR-VR Head Display Equipment Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions) & (K Units)
Global AR-VR Head Display Equipment Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies AR-VR Head Display Equipment revenues in global market, 2018-2023 (Estimated), ($ millions)
Key companies AR-VR Head Display Equipment revenues share in global market, 2022 (%)
Key companies AR-VR Head Display Equipment sales in global market, 2018-2023 (Estimated), (K Units)
Key companies AR-VR Head Display Equipment sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Oculus (Facebook)
HTC
Sony
Valve
Google
Microsoft
Apple
SAMSUNG
Qualcomm
Snap
SUPERNATURAL
Huawei
Pico (Bytedance)
HP Development
DPVR
Magic Leap
Lenovo
Baidu
Xiaomi
Panasonic
China Telecom
IQIYI
Nolo
Goertek
SIM Technology
NED Optics
Shinecon Industrial
3Glasses
Nreal
GSEO
ANTVR
Pimax Vr
Outline of Major Chapters:
Chapter 1: Introduces the definition of AR-VR Head Display Equipment, market overview.
Chapter 2: Global AR-VR Head Display Equipment market size in revenue and volume.
Chapter 3: Detailed analysis of AR-VR Head Display Equipment manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of AR-VR Head Display Equipment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global AR-VR Head Display Equipment capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.