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Capture Cards for PC Gaming Market, Global Outlook and Forecast 2023-2030

Capture Cards for PC Gaming Market, Global Outlook and Forecast 2023-2030

  • Published on : 09 November 2023
  • Pages :71
  • Report Code:SMR-7847556

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Report overview

The global Capture Cards for PC Gaming market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report aims to provide a comprehensive presentation of the global market for Capture Cards for PC Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Capture Cards for PC Gaming. This report contains market size and forecasts of Capture Cards for PC Gaming in global, including the following market information:

  • Global Capture Cards for PC Gaming Market Revenue, 2018-2023, 2024-2030, ($ millions)
  • Global Capture Cards for PC Gaming Market Sales, 2018-2023, 2024-2030, (K Units)
  • Global top five Capture Cards for PC Gaming companies in 2022 (%)


The U.S. Market is Estimated at $ Million in 2022, While China is Forecast to Reach $ Million.
PCI/PCIe Capture Cards Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Capture Cards for PC Gaming include Elgato, AVerMedia, EVGA, Asus, Mirabox, Razer, UGREEN, TCHD and Epiphan, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Capture Cards for PC Gaming manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Capture Cards for PC Gaming Market, by Type, 2018-2023, 2024-2030 ($ Millions) & (K Units)
Global Capture Cards for PC Gaming Market Segment Percentages, by Type, 2022 (%)

  • PCI/PCIe Capture Cards
  • USB Capture Cards
  • Others

Global Capture Cards for PC Gaming Market, by Application, 2018-2023, 2024-2030 ($ Millions) & (K Units)
Global Capture Cards for PC Gaming Market Segment Percentages, by Application, 2022 (%)

  • Online
  • Offline

Global Capture Cards for PC Gaming Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions) & (K Units)
Global Capture Cards for PC Gaming Market Segment Percentages, By Region and Country, 2022 (%)

  • North America
  • US
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • U.K.
  • Italy
  • Russia
  • Nordic Countries
  • Benelux
  • Rest of Europe
  • Asia
  • China
  • Japan
  • South Korea
  • Southeast Asia
  • India
  • Rest of Asia
  • South America
  • Brazil
  • Argentina
  • Rest of South America
  • Middle East & Africa
  • Turkey
  • Israel
  • Saudi Arabia
  • UAE
  • Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

  • Key companies Capture Cards for PC Gaming revenues in global market, 2018-2023 (Estimated), ($ millions)
  • Key companies Capture Cards for PC Gaming revenues share in global market, 2022 (%)
  • Key companies Capture Cards for PC Gaming sales in global market, 2018-2023 (Estimated), (K Units)
  • Key companies Capture Cards for PC Gaming sales share in global market, 2022 (%)

Key players include:

  • Elgato
  • AVerMedia
  • EVGA
  • Asus
  • Mirabox
  • Razer
  • UGREEN
  • TCHD
  • Epiphan
  • Blackmagic

Outline of Major Chapters:
Chapter 1: Introduces the definition of Capture Cards for PC Gaming, market overview.
Chapter 2: Global Capture Cards for PC Gaming market size in revenue and volume.
Chapter 3: Detailed analysis of Capture Cards for PC Gaming manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Capture Cards for PC Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Capture Cards for PC Gaming capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.