The global Mobile Controllers for Video Games market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The USA market for Global Mobile Controllers for Video Games market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.
The China market for Global Mobile Controllers for Video Games market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.
The Europe market for Global Mobile Controllers for Video Games market is estimated to increase from USD million in 2022 to reach USD million by 2030, at a CAGR during the forecast period of 2023 through 2030.
This report aims to provide a comprehensive presentation of the global market for Mobile Controllers for Video Games, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Controllers for Video Games. This report contains market size and forecasts of Mobile Controllers for Video Games in global, including the following market information:
- Global Mobile Controllers for Video Games Market Revenue, 2018-2023, 2024-2030, ($ millions)
- Global Mobile Controllers for Video Games Market Sales, 2018-2023, 2024-2030, (K Units)
- Global top five Mobile Controllers for Video Games companies in 2022 (%)
The U.S. Market is Estimated at $ Million in 2022, While China is Forecast to Reach $ Million.
Wired Type Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Mobile Controllers for Video Games include MOGA Anywhere, IPEGA, Tt eSPORTS, Mad Catz, Nyko, 8BitDo, GameSir, SteelSeries and Razer, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Mobile Controllers for Video Games manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile Controllers for Video Games Market, by Type, 2018-2023, 2024-2030 ($ Millions) & (K Units)
Global Mobile Controllers for Video Games Market Segment Percentages, by Type, 2022 (%)
Global Mobile Controllers for Video Games Market, by Application, 2018-2023, 2024-2030 ($ Millions) & (K Units)
Global Mobile Controllers for Video Games Market Segment Percentages, by Application, 2022 (%)
Global Mobile Controllers for Video Games Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions) & (K Units)
Global Mobile Controllers for Video Games Market Segment Percentages, By Region and Country, 2022 (%)
- North America (United States, Canada, Mexico)
- Europe (Germany, France, United Kingdom, Italy, Spain, Rest of Europe)
- Asia-Pacific (China, India, Japan, South Korea, Australia, Rest of APAC)
- The Middle East and Africa (Middle East, Africa)
- South and Central America (Brazil, Argentina, Rest of SCA)
Competitor Analysis
The report also provides analysis of leading market participants including:
- Key companies Mobile Controllers for Video Games revenues in global market, 2018-2023 (Estimated), ($ millions)
- Key companies Mobile Controllers for Video Games revenues share in global market, 2022 (%)
- Key companies Mobile Controllers for Video Games sales in global market, 2018-2023 (Estimated), (K Units)
- Key companies Mobile Controllers for Video Games sales share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
- MOGA Anywhere
- IPEGA
- Tt eSPORTS
- Mad Catz
- Nyko
- 8BitDo
- GameSir
- SteelSeries
- Razer
Outline of Major Chapters:
Chapter 1: Introduces the definition of Mobile Controllers for Video Games, market overview.
Chapter 2: Global Mobile Controllers for Video Games market size in revenue and volume.
Chapter 3: Detailed analysis of Mobile Controllers for Video Games manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Mobile Controllers for Video Games in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Mobile Controllers for Video Games capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.