Report overview
Education apps are the platform that is designed for learning. The main advantage of educational apps is anybody can access it from any part of the globe, with a good internet connection, smartphone or PC.
Education apps comprise a digitally interactive education platform for learners and permits parents or professors to path a student?s development flow in the field of education.
Educational apps offer an extensive variety of eBooks, virtual practice tests, audio and video lectures etc., along with one stop solutions such as online fee payment, attendance management, and live interactive classes with animation and 3D effect to make it easy for students to learn new concepts
In most regions across the world, learning is being converted into a digital platform with the help of modern technology where students can learn from experts in the relevant field. The penetration of internet, smartphones, and electronic gadgets contribute to the growth of the educational apps market.
This report aims to provide a comprehensive presentation of the global market for Education Application, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Education Application. This report contains market size and forecasts of Education Application in global, including the following market information:
Global Education Application Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Education Application market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Windows Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Education Application include Lumosity, Inc., Age of Learning, Inc., Duolingo, Inc., Edmodo, Inc., Rosetta Stone, Inc., BenchPrep. Inc., Fueled, Inc., IXL Learnings, Inc and Dublabs, LLC., etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We has surveyed the Education Application companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Education Application Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Education Application Market Segment Percentages, by Type, 2022 (%)
Windows
Android
iOS and Mac OS
Global Education Application Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Education Application Market Segment Percentages, by Application, 2022 (%)
Students
Education Institute
Parents
Others
Global Education Application Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Education Application Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Education Application revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Education Application revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Lumosity, Inc.
Age of Learning, Inc.
Duolingo, Inc.
Edmodo, Inc.
Rosetta Stone, Inc.
BenchPrep. Inc.
Fueled, Inc.
IXL Learnings, Inc
Dublabs, LLC.
WiziQ, Inc.
Lumos Labs, Inc.
MentalUP, Inc.
Nearpod, Inc.
Zoho Corporation Private Ltd.
Outline of Major Chapters:
Chapter 1: Introduces the definition of Education Application, market overview.
Chapter 2: Global Education Application market size in revenue.
Chapter 3: Detailed analysis of Education Application company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Education Application in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.