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Virtual Reality in Education Market, Global Outlook and Forecast 2023-2030

Virtual Reality in Education Market, Global Outlook and Forecast 2023-2030

  • Published on : 11 December 2023
  • Pages :68
  • Report Code:SMR-7873395

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Report overview

Virtual Reality in Education
This report aims to provide a comprehensive presentation of the global market for Virtual Reality in Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality in Education. This report contains market size and forecasts of Virtual Reality in Education in global, including the following market information:
Global Virtual Reality in Education Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Virtual Reality in Education market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Major players in the market are emphasizing on the incorporation of virtual spaces. Companies are also providing various avatars which supports multiplayer sessions that allow the students to socialize and interact with other users. Such advancements also provide a front row feature wherein the students can be a part of an event or audience and other small groups. Such technological features and advancements are expected to drive the market in the forecast period.
We surveyed the Virtual Reality in Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Virtual Reality in Education Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Virtual Reality in Education Market Segment Percentages, by Type, 2022 (%)
Virtual Reality Software
Virtual Reality Hardware
Global Virtual Reality in Education Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Virtual Reality in Education Market Segment Percentages, by Application, 2022 (%)
Schools
Training Institutions
Commercial
Others
Global Virtual Reality in Education Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Virtual Reality in Education Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Virtual Reality in Education revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Virtual Reality in Education revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Alchemy VR
Avantis Education
EON Reality
Google
Oculus VR
Virtalis
Outline of Major Chapters:
Chapter 1: Introduces the definition of Virtual Reality in Education, market overview.
Chapter 2: Global Virtual Reality in Education market size in revenue.
Chapter 3: Detailed analysis of Virtual Reality in Education company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Virtual Reality in Education in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.