Report overview
The global Mobile Gaming market size is estimated to be $104.7 billion in 2023, and MAResearch analysts predict it will reach $263.5 billion by 2032, growing at a CAGR of 10.8% during the forecast period from 2024 to 2032.
This report studies the Mobile Gaming market, covering market size for segment by type (RPGs, Action & Adventure Games, etc.), by application (Android Platform, iOS Platform, etc.), by sales channel (Direct Channel, Distribution Channel), by player (Activision Blizzard, Electronic Arts, Gameloft, Nintendo, SEGA, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).
This report provides detailed historical analysis of global market for Mobile Gaming from 2018-2023, and provides extensive market forecasts from 2024-2032 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the Mobile Gaming market.
Leading Players of Mobile Gaming including:
Activision Blizzard
Electronic Arts
Gameloft
Nintendo
SEGA
Sony
Ubisoft
Glu Mobile
Disney Interactive
Tencent
NetEase
GigaMedia
Kabam
Market split by Type:
RPGs
Action & Adventure Games
Card Games
Sports Games
Casual Games
Market split by Application:
Android Platform
iOS Platform
Console Platform
Market split by Sales Channel:
Direct Channel
Distribution Channel
Market split by Region/Country:
North America (United States and Canada)
Europe (Germany, UK, France, Italy, Spain, and Russia, etc.)
Asia-Pacific (China, Japan, Korea, India, Australia, and Southeast Asia, etc.)
South America (Brazil, Mexico, and Argentina, etc.)
Middle East & Africa (Turkey, UAE, Saudi Arabia, and South Africa, etc.)
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