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Generalized Extended Reality (XR) Devices Market, Global Outlook and Forecast 2024-2030

Generalized Extended Reality (XR) Devices Market, Global Outlook and Forecast 2024-2030

  • Published on : 27 July 2024
  • Pages :112
  • Report Code:SMR-7976747

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Report overview

The global Generalized Extended Reality (XR) Devices market was valued at US$ million in 2023 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2023, While China is Forecast to Reach $ Million.
Virtual Reality (VR) Devices Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of Generalized Extended Reality (XR) Devices include Meta, Microsoft, Sony, Samsung, Google, Apple, Pico, HTC and DPVR, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
XR hardware are head-worn, stand alone or tethered immersive devices and headsets that allow users to experience digital capabilities, cross physical and digital capabilities, virtual environments and settings of AR, VR and MR in real-life.
This report aims to provide a comprehensive presentation of the global market for Generalized Extended Reality (XR) Devices, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Generalized Extended Reality (XR) Devices. This report contains market size and forecasts of Generalized Extended Reality (XR) Devices in global, including the following market information:
Global Generalized Extended Reality (XR) Devices Market Revenue, 2019-2024, 2025-2030, ($ millions)
Global Generalized Extended Reality (XR) Devices Market Sales, 2019-2024, 2025-2030, (K Units)
Global top five Generalized Extended Reality (XR) Devices companies in 2023 (%)
We surveyed the Generalized Extended Reality (XR) Devices manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Generalized Extended Reality (XR) Devices Market, by Type, 2019-2024, 2025-2030 ($ Millions) & (K Units)
Global Generalized Extended Reality (XR) Devices Market Segment Percentages, by Type, 2023 (%)
Virtual Reality (VR) Devices
Augmented Reality (AR) Devices
Mixed Reality (MR) Devices
Global Generalized Extended Reality (XR) Devices Market, by Application, 2019-2024, 2025-2030 ($ Millions) & (K Units)
Global Generalized Extended Reality (XR) Devices Market Segment Percentages, by Application, 2023 (%)
Game
Medical
Education
Military
Others
Global Generalized Extended Reality (XR) Devices Market, By Region and Country, 2019-2024, 2025-2030 ($ Millions) & (K Units)
Global Generalized Extended Reality (XR) Devices Market Segment Percentages, By Region and Country, 2023 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Generalized Extended Reality (XR) Devices revenues in global market, 2019-2024 (Estimated), ($ millions)
Key companies Generalized Extended Reality (XR) Devices revenues share in global market, 2023 (%)
Key companies Generalized Extended Reality (XR) Devices sales in global market, 2019-2024 (Estimated), (K Units)
Key companies Generalized Extended Reality (XR) Devices sales share in global market, 2023 (%)
Further, the report presents profiles of competitors in the market, key players include:
Meta
Microsoft
Sony
Samsung
Google
Apple
Pico
HTC
DPVR
Optinvent
MAD Gaze
Lenovo
Epson
Vuzix
Huawei
Outline of Major Chapters:
Chapter 1: Introduces the definition of Generalized Extended Reality (XR) Devices, market overview.
Chapter 2: Global Generalized Extended Reality (XR) Devices market size in revenue and volume.
Chapter 3: Detailed analysis of Generalized Extended Reality (XR) Devices manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Generalized Extended Reality (XR) Devices in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Global Generalized Extended Reality (XR) Devices capacity by region & country.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 11: The main points and conclusions of the report.