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Europe Mobile Gaming Market, Outlook and Forecast 2025-2032

Europe Mobile Gaming Market, Outlook and Forecast 2025-2032

  • Category:Energy and Natural Resources
  • Published on : 10 February 2025
  • Pages :205
  • Formats:
  • Report Code:SMR-8030539

The Europe Mobile Gaming market was valued at US$ 15.8 billion in 2024 and is projected to reach US$ 28.4 billion by 2030, at a CAGR of 10.2% during the forecast period 2024-2030.
Digital gaming content and applications designed for mobile devices, featuring diverse genres, monetization strategies, and social gaming elements. Includes casual games, hardcore games, and hybrid experiences.
Gaming sector leads 100%. UK dominates 28%. In-app purchases 65%. Cloud gaming growing 45%. User engagement increasing. Cross-platform integration rising. eSports segment expanding. AI implementation growing 52%. Technology innovation accelerating. Mobile hardware advancing. User experience improving. Market driven by digital entertainment trends.

Report Includes

This report is an essential reference for who looks for detailed information on Europe Mobile Gaming. The report covers data on Europe markets including historical and future trends for supply, market size, prices, trading, competition and value chain as well as Europe major vendors¡¯ information. In addition to the data part, the report also provides overview of Mobile Gaming, including classification, application, manufacturing technology, industry chain analysis and latest market dynamics. Finally, a customization report in order to meet user's requirements is also available.

This report aims to provide a comprehensive presentation of the Europe Mobile Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Gaming. This report contains market size and forecasts of Mobile Gaming in Europe, including the following market information:
We surveyed the Mobile Gaming manufacturers, suppliers, distributors and industry experts on this industry, involving the sales, revenue, demand, price change, product type, recent development and plan, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

by Country

•    Germany
•    United Kingdom
•    France
•    Italy
•    Spain
•    Netherlands
•    Belgium

by Products type:

•    RPGs
•    Action & Adventure Games
•    Card Games
•    Sports Games
•    Casual Games

by Application:

•    Android Platform
•    iOS Platform
•    Console Platform

key players include: (At least 8-10 companies included)

•    Supercell
•    King
•    Rovio Entertainment
•    Gameloft
•    Playrix
•    CD Projekt
•    Ubisoft Mobile Games
•    Wooga
•    Outfit7
•    Miniclip

Including or excluding key companies relevant to your analysis.

Competitor Analysis

The report also provides analysis of leading market participants including:
•    Key companies Mobile Gaming revenues in Europe market, 2019-2024 (Estimated), ($ millions)
•    Key companies Mobile Gaming revenues share in Europe market, 2023 (%)
•    Key companies Mobile Gaming sales in Europe market, 2019-2024 (Estimated),
•    Key companies Mobile Gaming sales share in Europe market, 2023 (%)

Key Points of this Report:
•    The depth industry chain includes analysis value chain analysis, porter five forces model analysis and cost structure analysis
•    The report covers Europe and country-wise market of Mobile Gaming
•    It describes present situation, historical background and future forecast
•    Comprehensive data showing Mobile Gaming capacities, production, consumption, trade statistics, and prices in the recent years are provided
•    The report indicates a wealth of information on Mobile Gaming manufacturers
•    Mobile Gaming forecast for next five years, including market volumes and prices is also provided
•    Raw Material Supply and Downstream Consumer Information is also included
•    Any other user's requirements which is feasible for us

Reasons to Purchase this Report:
•    Analyzing the outlook of the market with the recent trends and SWOT analysis
•    Market dynamics scenario, along with growth opportunities of the market in the years to come
•    Market segmentation analysis including qualitative and quantitative research incorporating the impact of economic and non-economic aspects
•    Regional and country level analysis integrating the demand and supply forces that are influencing the growth of the market.
•    Market value (USD Million) and volume (Units Million) data for each segment and sub-segment
•    Distribution Channel sales Analysis by Value
•    Competitive landscape involving the market share of major players, along with the new projects and strategies adopted by players in the past five years
•    Comprehensive company profiles covering the product offerings, key financial information, recent developments, SWOT analysis, and strategies employed by the major market players
•    1-year analyst support, along with the data support in excel format.

TABLE OF CONTENTS

1 Market Overview    



1.1 Product Overview and Scope of Mobile Gaming 



1.2 Segment by Type    



1.2.1 Europe Market Size YoY Growth Rate Analysis by Type: 2023 VS 2030    

1.2.2 RPGs    

1.2.3 Action & Adventure Games

1.2.4 Card Games

1.2.5 Sports Games

1.2.6 Casual Games


1.3 Segment by Application  



1.3.1 Europe Market Size YoY Growth Rate Analysis by Application: 2023 VS 2030    

1.3.2    Android Platform

1.3.3    iOS Platform

1.3.4    Console Platform

1.4 Europe Market Growth Prospects    

1.4.1 Europe Revenue Estimates and Forecasts (2019-2030)    

1.4.2 Europe Production Estimates and Forecasts (2019-2030)  



2 Europe Growth Trends    



2.1 Industry Trends    

2.1.1 SWOT Analysis    

2.1.2 PESTEL Analysis    

2.1.3 Porter’s Five Forces Analysis    

2.2 Potential Market and Growth Potential Analysis    



3 Market Competition by Manufacturers  



3.1 Europe Production by Manufacturers (2019-2023)    

3.2 Europe Revenue Market Share by Manufacturers (2019-2023)    

3.3 Market Share by Company Type (Tier 1, Tier 2, and Tier 3)    

3.4 Europe Average Price by Manufacturers (2019-2023)    

3.5 Manufacturers Production Sites, Area Served, Product Type    

3.6 Market Competitive Situation and Trends    

3.6.1 Market Concentration Rate    

3.6.2 Europe 5 and 10 Largest Players Market Share by Revenue    

3.6.3 Mergers & Acquisitions, Expansion  



4 Production by Region



4.1 Europe Production    

4.1.1 Europe Production YoY Growth Rate (2019-2023)    

4.1.2 Europe Production, Revenue, Price and Gross Margin (2019-2024)  



5 Consumption by Region  



5.1 Europe    

5.1.1 Europe Consumption by Country    

5.1.2 Europe Sales, Consumption, Export, Import (2019-2023)    

5.1.1 Germany    

5.2.2 United Kingdom

5.3.3 France

5.4.4 Italy

5.5.5 Spain

5.6.6 Netherlands

5.7.7 Belgium


6 Segment by Type   



6.1 Europe Production Market Share by Type (2019-2024)    

6.2 Europe Revenue Market Share by Type (2019-2024)    

6.3 Europe Price by Type (2019-2024) 



7 Segment by Application  



7.1 Europe Production Market Share by Application (2019-2024)    

7.2 Europe Revenue Market Share by Application (2019-2024)    

7.3 Europe Price by Application (2019-2024)  



8 Key Companies Profiled    



8.1 Supercell    

8.1.1 Supercell Corporation Information    

8.1.2 Supercell Product Portfolio    

8.1.3 Supercell Production Capacity, Revenue, Price and Gross Margin (2019-2024)    

8.1.4 Supercell Main Business and Markets Served    

8.1.5 Supercell Recent Developments/Updates    

8.2 King    

8.2.1 King Corporation Information    

8.2.2 King Product Portfolio    

8.2.3 King Production Capacity, Revenue, Price and Gross Margin (2019-2024)    

8.2.4 King Main Business and Markets Served    

8.2.5 King Recent Developments/Updates    

8.3 Rovio Entertainment    

8.3.1 Rovio Entertainment Corporation Information    

8.3.2 Rovio Entertainment Product Portfolio    

8.3.3 Rovio Entertainment Production Capacity, Revenue, Price and Gross Margin (2019-2024)    

8.3.4 Rovio Entertainment Main Business and Markets Served    

8.3.5 Rovio Entertainment Recent Developments/Updates    

8.4 Gameloft    

8.4.1 Gameloft Corporation Information    

8.4.2 Gameloft Product Portfolio    

8.4.3 Gameloft Production Capacity, Revenue, Price and Gross Margin (2019-2024)    

8.4.4 Gameloft Main Business and Markets Served    

8.4.5 Gameloft Recent Developments/Updates    

8.5 Playrix    

8.5.1 Playrix Corporation Information    

8.5.2 Playrix Product Portfolio    

8.5.3 Playrix Production Capacity, Revenue, Price and Gross Margin (2019-2024)    

8.5.4 Playrix Main Business and Markets Served    

8.5.5 Playrix Recent Developments/Updates    

8.6 CD Projekt    

8.6.1 CD Projekt Corporation Information    

8.6.2 CD Projekt Product Portfolio    

8.6.3 CD Projekt Production Capacity, Revenue, Price and Gross Margin (2019-2024)    

8.6.4 CD Projekt Main Business and Markets Served    

8.6.5 CD Projekt Recent Developments/Updates    

8.7 Ubisoft Mobile Games    

8.7.1 Ubisoft Mobile Games Corporation Information    

8.7.2 Ubisoft Mobile Games Production Capacity, Revenue, Price and Gross Margin (2019-2024)    

8.7.3 Ubisoft Mobile Games Main Business and Markets Served    

8.7.4 Ubisoft Mobile Games Recent Developments/Updates    

8.8 Wooga    

8.8.1 Wooga Corporation Information    

8.8.2 Wooga Product Portfolio    

8.8.3 Wooga Production Capacity, Revenue, Price and Gross Margin (2019-2024)    

8.8.4 Wooga Main Business and Markets Served    

8.8.5 Wooga Recent Developments/Updates    

8.9 Outfit7    

8.9.1 Outfit7 Corporation Information    

8.9.2 Outfit7 Product Portfolio    

8.9.3 Outfit7 Production Capacity, Revenue, Price and Gross Margin (2019-2024)    

8.9.4 Outfit7 Main Business and Markets Served    

8.9.5 Outfit7 Recent Developments/Updates    

8.10 Miniclip    

8.10.1 Miniclip Corporation Information    

8.10.2 Miniclip Product Portfolio    

8.10.3 Miniclip Production Capacity, Revenue, Price and Gross Margin (2019-2024)    

8.10.4 Miniclip Main Business and Markets Served    

8.10.5 Miniclip Recent Developments/Updates    


9 Manufacturing Cost Analysis    



9.1 Key Raw Materials Analysis    

9.1.1 Key Raw Materials    

9.1.2 Key Suppliers of Raw Materials    

9.2 Proportion of Manufacturing Cost Structure    

9.3 Manufacturing Process Analysis of Mobile Gaming    

9.4 Industrial Chain Analysis    



10 Marketing Channel, Distributors and Customers  



 10.1 Marketing Channel    

10.2 Distributors List    

10.3 Customers    



11 Market Dynamics



11.1 Industry Trends    

11.2 Market Drivers    

11.3 Market Challenges    

11.4 Market Restraints    



12 Production and Supply Forecast



12.1 Europe Production, Revenue Forecast (2024-2030)    



13 Consumption and Demand Forecast  



 13.1 Europe Forecasted Consumption of by Country    



14 Forecast by Type and by Application  



14.1 Europe Production, Revenue and Price Forecast by Type (2024-2030)    

14.1.1 Europe Forecasted Production of by Type (2024-2030)    

14.1.2 Europe Forecasted Revenue of by Type (2024-2030)    

14.1.3 Europe Forecasted Price of by Type (2024-2030)    

14.2 Europe Production, Revenue and Price Forecast by Application (2024-2030)    

14.2.1 Europe Forecasted Production of by Application (2024-2030)    

14.2.2 Europe Forecasted Revenue of by Application (2024-2030)    

14.2.3 Europe Forecasted Price of by Application (2024-2030)  



15 Research Findings and Conclusion   



16 Methodology and Data Source    



16.1 Methodology/Research Approach    

16.1.1 Research Programs/Design    

16.1.2 Market Size Estimation    

16.1.3 Market Breakdown and Data Triangulation    

16.2 Data Source    

16.2.1 Secondary Sources    

16.2.2 Primary Sources    

16.3 Author List    

16.4 Disclaimer    



17 Appendix    



17.1 Note    

17.2 Examples of Clients    

LIST OF TABLES & FIGURES



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