Through augmented reality (AR), educators are able to improve learning outcomes through increased engagement and interactivity. And that?s just for starters. AR even has some surprising advantages over virtual reality (VR).
This report aims to provide a comprehensive presentation of the global market for AR (Augmented Reality) in Training and Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR (Augmented Reality) in Training and Education. This report contains market size and forecasts of AR (Augmented Reality) in Training and Education in global, including the following market information:
Global AR (Augmented Reality) in Training and Education Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global AR (Augmented Reality) in Training and Education market was valued at US$ million in 2022 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
AR Audio Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of AR (Augmented Reality) in Training and Education include Google, EON Reality, GAMOOZ, QuiverVision, Magic Leap, Chromville, EnGage, Lenovo and zSpace, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the AR (Augmented Reality) in Training and Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global AR (Augmented Reality) in Training and Education Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global AR (Augmented Reality) in Training and Education Market Segment Percentages, by Type, 2022 (%)
AR Audio
AR Video
AR Game
AR Content
Other
Global AR (Augmented Reality) in Training and Education Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global AR (Augmented Reality) in Training and Education Market Segment Percentages, by Application, 2022 (%)
Primary and Secondary Education
Test Preparation
Reskilling and Certifications
Higher Education
Language and Other Learnings
Global AR (Augmented Reality) in Training and Education Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global AR (Augmented Reality) in Training and Education Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies AR (Augmented Reality) in Training and Education revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies AR (Augmented Reality) in Training and Education revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Google
EON Reality
GAMOOZ
QuiverVision
Magic Leap
Chromville
EnGage
Lenovo
zSpace
Alchemy VR
VIRAL
Outline of Major Chapters:
Chapter 1: Introduces the definition of AR (Augmented Reality) in Training and Education, market overview.
Chapter 2: Global AR (Augmented Reality) in Training and Education market size in revenue.
Chapter 3: Detailed analysis of AR (Augmented Reality) in Training and Education company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of AR (Augmented Reality) in Training and Education in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 AR (Augmented Reality) in Training and Education Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global AR (Augmented Reality) in Training and Education Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global AR (Augmented Reality) in Training and Education Overall Market Size
2.1 Global AR (Augmented Reality) in Training and Education Market Size: 2022 VS 2030
2.2 Global AR (Augmented Reality) in Training and Education Market Size, Prospects & Forecasts: 2018-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top AR (Augmented Reality) in Training and Education Players in Global Market
3.2 Top Global AR (Augmented Reality) in Training and Education Companies Ranked by Revenue
3.3 Global AR (Augmented Reality) in Training and Education Revenue by Companies
3.4 Top 3 and Top 5 AR (Augmented Reality) in Training and Education Companies in Global Market, by Revenue in 2022
3.5 Global Companies AR (Augmented Reality) in Training and Education Product Type
3.6 Tier 1, Tier 2 and Tier 3 AR (Augmented Reality) in Training and Education Players in Global Market
3.6.1 List of Global Tier 1 AR (Augmented Reality) in Training and Education Companies
3.6.2 List of Global Tier 2 and Tier 3 AR (Augmented Reality) in Training and Education Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global AR (Augmented Reality) in Training and Education Market Size Markets, 2022 & 2030
4.1.2 AR Audio
4.1.3 AR Video
4.1.4 AR Game
4.1.5 AR Content
4.1.6 Other
4.2 By Type - Global AR (Augmented Reality) in Training and Education Revenue & Forecasts
4.2.1 By Type - Global AR (Augmented Reality) in Training and Education Revenue, 2018-2023
4.2.2 By Type - Global AR (Augmented Reality) in Training and Education Revenue, 2024-2030
4.2.3 By Type - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global AR (Augmented Reality) in Training and Education Market Size, 2022 & 2030
5.1.2 Primary and Secondary Education
5.1.3 Test Preparation
5.1.4 Reskilling and Certifications
5.1.5 Higher Education
5.1.6 Language and Other Learnings
5.2 By Application - Global AR (Augmented Reality) in Training and Education Revenue & Forecasts
5.2.1 By Application - Global AR (Augmented Reality) in Training and Education Revenue, 2018-2023
5.2.2 By Application - Global AR (Augmented Reality) in Training and Education Revenue, 2024-2030
5.2.3 By Application - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
6 Sights by Region
6.1 By Region - Global AR (Augmented Reality) in Training and Education Market Size, 2022 & 2030
6.2 By Region - Global AR (Augmented Reality) in Training and Education Revenue & Forecasts
6.2.1 By Region - Global AR (Augmented Reality) in Training and Education Revenue, 2018-2023
6.2.2 By Region - Global AR (Augmented Reality) in Training and Education Revenue, 2024-2030
6.2.3 By Region - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
6.3 North America
6.3.1 By Country - North America AR (Augmented Reality) in Training and Education Revenue, 2018-2030
6.3.2 US AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.3.3 Canada AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.3.4 Mexico AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4 Europe
6.4.1 By Country - Europe AR (Augmented Reality) in Training and Education Revenue, 2018-2030
6.4.2 Germany AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.3 France AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.4 U.K. AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.5 Italy AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.6 Russia AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.7 Nordic Countries AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.4.8 Benelux AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.5 Asia
6.5.1 By Region - Asia AR (Augmented Reality) in Training and Education Revenue, 2018-2030
6.5.2 China AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.5.3 Japan AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.5.4 South Korea AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.5.5 Southeast Asia AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.5.6 India AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.6 South America
6.6.1 By Country - South America AR (Augmented Reality) in Training and Education Revenue, 2018-2030
6.6.2 Brazil AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.6.3 Argentina AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa AR (Augmented Reality) in Training and Education Revenue, 2018-2030
6.7.2 Turkey AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.7.3 Israel AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.7.4 Saudi Arabia AR (Augmented Reality) in Training and Education Market Size, 2018-2030
6.7.5 UAE AR (Augmented Reality) in Training and Education Market Size, 2018-2030
7 AR (Augmented Reality) in Training and Education Companies Profiles
7.1 Google
7.1.1 Google Company Summary
7.1.2 Google Business Overview
7.1.3 Google AR (Augmented Reality) in Training and Education Major Product Offerings
7.1.4 Google AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.1.5 Google Key News & Latest Developments
7.2 EON Reality
7.2.1 EON Reality Company Summary
7.2.2 EON Reality Business Overview
7.2.3 EON Reality AR (Augmented Reality) in Training and Education Major Product Offerings
7.2.4 EON Reality AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.2.5 EON Reality Key News & Latest Developments
7.3 GAMOOZ
7.3.1 GAMOOZ Company Summary
7.3.2 GAMOOZ Business Overview
7.3.3 GAMOOZ AR (Augmented Reality) in Training and Education Major Product Offerings
7.3.4 GAMOOZ AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.3.5 GAMOOZ Key News & Latest Developments
7.4 QuiverVision
7.4.1 QuiverVision Company Summary
7.4.2 QuiverVision Business Overview
7.4.3 QuiverVision AR (Augmented Reality) in Training and Education Major Product Offerings
7.4.4 QuiverVision AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.4.5 QuiverVision Key News & Latest Developments
7.5 Magic Leap
7.5.1 Magic Leap Company Summary
7.5.2 Magic Leap Business Overview
7.5.3 Magic Leap AR (Augmented Reality) in Training and Education Major Product Offerings
7.5.4 Magic Leap AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.5.5 Magic Leap Key News & Latest Developments
7.6 Chromville
7.6.1 Chromville Company Summary
7.6.2 Chromville Business Overview
7.6.3 Chromville AR (Augmented Reality) in Training and Education Major Product Offerings
7.6.4 Chromville AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.6.5 Chromville Key News & Latest Developments
7.7 EnGage
7.7.1 EnGage Company Summary
7.7.2 EnGage Business Overview
7.7.3 EnGage AR (Augmented Reality) in Training and Education Major Product Offerings
7.7.4 EnGage AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.7.5 EnGage Key News & Latest Developments
7.8 Lenovo
7.8.1 Lenovo Company Summary
7.8.2 Lenovo Business Overview
7.8.3 Lenovo AR (Augmented Reality) in Training and Education Major Product Offerings
7.8.4 Lenovo AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.8.5 Lenovo Key News & Latest Developments
7.9 zSpace
7.9.1 zSpace Company Summary
7.9.2 zSpace Business Overview
7.9.3 zSpace AR (Augmented Reality) in Training and Education Major Product Offerings
7.9.4 zSpace AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.9.5 zSpace Key News & Latest Developments
7.10 Alchemy VR
7.10.1 Alchemy VR Company Summary
7.10.2 Alchemy VR Business Overview
7.10.3 Alchemy VR AR (Augmented Reality) in Training and Education Major Product Offerings
7.10.4 Alchemy VR AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.10.5 Alchemy VR Key News & Latest Developments
7.11 VIRAL
7.11.1 VIRAL Company Summary
7.11.2 VIRAL Business Overview
7.11.3 VIRAL AR (Augmented Reality) in Training and Education Major Product Offerings
7.11.4 VIRAL AR (Augmented Reality) in Training and Education Revenue in Global Market (2018-2023)
7.11.5 VIRAL Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. AR (Augmented Reality) in Training and Education Market Opportunities & Trends in Global Market
Table 2. AR (Augmented Reality) in Training and Education Market Drivers in Global Market
Table 3. AR (Augmented Reality) in Training and Education Market Restraints in Global Market
Table 4. Key Players of AR (Augmented Reality) in Training and Education in Global Market
Table 5. Top AR (Augmented Reality) in Training and Education Players in Global Market, Ranking by Revenue (2022)
Table 6. Global AR (Augmented Reality) in Training and Education Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global AR (Augmented Reality) in Training and Education Revenue Share by Companies, 2018-2023
Table 8. Global Companies AR (Augmented Reality) in Training and Education Product Type
Table 9. List of Global Tier 1 AR (Augmented Reality) in Training and Education Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 AR (Augmented Reality) in Training and Education Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2022 & 2030
Table 12. By Type - AR (Augmented Reality) in Training and Education Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - AR (Augmented Reality) in Training and Education Revenue in Global (US$, Mn), 2024-2030
Table 14. By Application ? Global AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2022 & 2030
Table 15. By Application - AR (Augmented Reality) in Training and Education Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - AR (Augmented Reality) in Training and Education Revenue in Global (US$, Mn), 2024-2030
Table 17. By Region ? Global AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2022 & 2030
Table 18. By Region - Global AR (Augmented Reality) in Training and Education Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global AR (Augmented Reality) in Training and Education Revenue (US$, Mn), 2024-2030
Table 20. By Country - North America AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2024-2030
Table 22. By Country - Europe AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2024-2030
Table 24. By Region - Asia AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2024-2030
Table 26. By Country - South America AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2024-2030
Table 28. By Country - Middle East & Africa AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2024-2030
Table 30. Google Company Summary
Table 31. Google AR (Augmented Reality) in Training and Education Product Offerings
Table 32. Google AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 33. Google Key News & Latest Developments
Table 34. EON Reality Company Summary
Table 35. EON Reality AR (Augmented Reality) in Training and Education Product Offerings
Table 36. EON Reality AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 37. EON Reality Key News & Latest Developments
Table 38. GAMOOZ Company Summary
Table 39. GAMOOZ AR (Augmented Reality) in Training and Education Product Offerings
Table 40. GAMOOZ AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 41. GAMOOZ Key News & Latest Developments
Table 42. QuiverVision Company Summary
Table 43. QuiverVision AR (Augmented Reality) in Training and Education Product Offerings
Table 44. QuiverVision AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 45. QuiverVision Key News & Latest Developments
Table 46. Magic Leap Company Summary
Table 47. Magic Leap AR (Augmented Reality) in Training and Education Product Offerings
Table 48. Magic Leap AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 49. Magic Leap Key News & Latest Developments
Table 50. Chromville Company Summary
Table 51. Chromville AR (Augmented Reality) in Training and Education Product Offerings
Table 52. Chromville AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 53. Chromville Key News & Latest Developments
Table 54. EnGage Company Summary
Table 55. EnGage AR (Augmented Reality) in Training and Education Product Offerings
Table 56. EnGage AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 57. EnGage Key News & Latest Developments
Table 58. Lenovo Company Summary
Table 59. Lenovo AR (Augmented Reality) in Training and Education Product Offerings
Table 60. Lenovo AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 61. Lenovo Key News & Latest Developments
Table 62. zSpace Company Summary
Table 63. zSpace AR (Augmented Reality) in Training and Education Product Offerings
Table 64. zSpace AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 65. zSpace Key News & Latest Developments
Table 66. Alchemy VR Company Summary
Table 67. Alchemy VR AR (Augmented Reality) in Training and Education Product Offerings
Table 68. Alchemy VR AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 69. Alchemy VR Key News & Latest Developments
Table 70. VIRAL Company Summary
Table 71. VIRAL AR (Augmented Reality) in Training and Education Product Offerings
Table 72. VIRAL AR (Augmented Reality) in Training and Education Revenue (US$, Mn) & (2018-2023)
Table 73. VIRAL Key News & Latest Developments
List of Figures
Figure 1. AR (Augmented Reality) in Training and Education Segment by Type in 2022
Figure 2. AR (Augmented Reality) in Training and Education Segment by Application in 2022
Figure 3. Global AR (Augmented Reality) in Training and Education Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global AR (Augmented Reality) in Training and Education Market Size: 2022 VS 2030 (US$, Mn)
Figure 6. Global AR (Augmented Reality) in Training and Education Revenue, 2018-2030 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by AR (Augmented Reality) in Training and Education Revenue in 2022
Figure 8. By Type - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
Figure 9. By Application - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
Figure 10. By Type - Global AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2022 & 2030
Figure 11. By Type - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
Figure 12. By Application - Global AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2022 & 2030
Figure 13. By Application - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
Figure 14. By Region - Global AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
Figure 15. By Country - North America AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
Figure 16. US AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 17. Canada AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 18. Mexico AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 19. By Country - Europe AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
Figure 20. Germany AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 21. France AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 22. U.K. AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 23. Italy AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 24. Russia AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 25. Nordic Countries AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 26. Benelux AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 27. By Region - Asia AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
Figure 28. China AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 29. Japan AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 30. South Korea AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 31. Southeast Asia AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 32. India AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 33. By Country - South America AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
Figure 34. Brazil AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 35. Argentina AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 36. By Country - Middle East & Africa AR (Augmented Reality) in Training and Education Revenue Market Share, 2018-2030
Figure 37. Turkey AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 38. Israel AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 39. Saudi Arabia AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 40. UAE AR (Augmented Reality) in Training and Education Revenue, (US$, Mn), 2018-2030
Figure 41. Google AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. EON Reality AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. GAMOOZ AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. QuiverVision AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Magic Leap AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Chromville AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. EnGage AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Lenovo AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. zSpace AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Alchemy VR AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. VIRAL AR (Augmented Reality) in Training and Education Revenue Year Over Year Growth (US$, Mn) & (2018-2023)