This report aims to provide a comprehensive presentation of the global market for Education Gamification, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Education Gamification. This report contains market size and forecasts of Education Gamification in global, including the following market information:
Global Education Gamification Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Education Gamification market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Augmented Reality (AR) Types Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Education Gamification include Badgeville, Bunchball, Classcraft Studios, GoGo Labs, 6waves, Recurrence, Fundamentor, Gametize and GradeCraft, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Education Gamification companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Education Gamification Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Education Gamification Market Segment Percentages, by Type, 2022 (%)
Augmented Reality (AR) Types
Virtual Reality (VR) Types
Other
Global Education Gamification Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Education Gamification Market Segment Percentages, by Application, 2022 (%)
K-12 Education
Higher Education
Global Education Gamification Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Education Gamification Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Education Gamification revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Education Gamification revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Badgeville
Bunchball
Classcraft Studios
GoGo Labs
6waves
Recurrence
Fundamentor
Gametize
GradeCraft
Kuato Studios
Kungfu-Math
Outline of Major Chapters:
Chapter 1: Introduces the definition of Education Gamification, market overview.
Chapter 2: Global Education Gamification market size in revenue.
Chapter 3: Detailed analysis of Education Gamification company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Education Gamification in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Education Gamification Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Education Gamification Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Education Gamification Overall Market Size
2.1 Global Education Gamification Market Size: 2022 VS 2029
2.2 Global Education Gamification Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Education Gamification Players in Global Market
3.2 Top Global Education Gamification Companies Ranked by Revenue
3.3 Global Education Gamification Revenue by Companies
3.4 Top 3 and Top 5 Education Gamification Companies in Global Market, by Revenue in 2022
3.5 Global Companies Education Gamification Product Type
3.6 Tier 1, Tier 2 and Tier 3 Education Gamification Players in Global Market
3.6.1 List of Global Tier 1 Education Gamification Companies
3.6.2 List of Global Tier 2 and Tier 3 Education Gamification Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Education Gamification Market Size Markets, 2022 & 2029
4.1.2 Augmented Reality (AR) Types
4.1.3 Virtual Reality (VR) Types
4.1.4 Other
4.2 By Type - Global Education Gamification Revenue & Forecasts
4.2.1 By Type - Global Education Gamification Revenue, 2018-2023
4.2.2 By Type - Global Education Gamification Revenue, 2024-2029
4.2.3 By Type - Global Education Gamification Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Education Gamification Market Size, 2022 & 2029
5.1.2 K-12 Education
5.1.3 Higher Education
5.2 By Application - Global Education Gamification Revenue & Forecasts
5.2.1 By Application - Global Education Gamification Revenue, 2018-2023
5.2.2 By Application - Global Education Gamification Revenue, 2024-2029
5.2.3 By Application - Global Education Gamification Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global Education Gamification Market Size, 2022 & 2029
6.2 By Region - Global Education Gamification Revenue & Forecasts
6.2.1 By Region - Global Education Gamification Revenue, 2018-2023
6.2.2 By Region - Global Education Gamification Revenue, 2024-2029
6.2.3 By Region - Global Education Gamification Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America Education Gamification Revenue, 2018-2029
6.3.2 US Education Gamification Market Size, 2018-2029
6.3.3 Canada Education Gamification Market Size, 2018-2029
6.3.4 Mexico Education Gamification Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe Education Gamification Revenue, 2018-2029
6.4.2 Germany Education Gamification Market Size, 2018-2029
6.4.3 France Education Gamification Market Size, 2018-2029
6.4.4 U.K. Education Gamification Market Size, 2018-2029
6.4.5 Italy Education Gamification Market Size, 2018-2029
6.4.6 Russia Education Gamification Market Size, 2018-2029
6.4.7 Nordic Countries Education Gamification Market Size, 2018-2029
6.4.8 Benelux Education Gamification Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia Education Gamification Revenue, 2018-2029
6.5.2 China Education Gamification Market Size, 2018-2029
6.5.3 Japan Education Gamification Market Size, 2018-2029
6.5.4 South Korea Education Gamification Market Size, 2018-2029
6.5.5 Southeast Asia Education Gamification Market Size, 2018-2029
6.5.6 India Education Gamification Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America Education Gamification Revenue, 2018-2029
6.6.2 Brazil Education Gamification Market Size, 2018-2029
6.6.3 Argentina Education Gamification Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Education Gamification Revenue, 2018-2029
6.7.2 Turkey Education Gamification Market Size, 2018-2029
6.7.3 Israel Education Gamification Market Size, 2018-2029
6.7.4 Saudi Arabia Education Gamification Market Size, 2018-2029
6.7.5 UAE Education Gamification Market Size, 2018-2029
7 Education Gamification Companies Profiles
7.1 Badgeville
7.1.1 Badgeville Company Summary
7.1.2 Badgeville Business Overview
7.1.3 Badgeville Education Gamification Major Product Offerings
7.1.4 Badgeville Education Gamification Revenue in Global Market (2018-2023)
7.1.5 Badgeville Key News & Latest Developments
7.2 Bunchball
7.2.1 Bunchball Company Summary
7.2.2 Bunchball Business Overview
7.2.3 Bunchball Education Gamification Major Product Offerings
7.2.4 Bunchball Education Gamification Revenue in Global Market (2018-2023)
7.2.5 Bunchball Key News & Latest Developments
7.3 Classcraft Studios
7.3.1 Classcraft Studios Company Summary
7.3.2 Classcraft Studios Business Overview
7.3.3 Classcraft Studios Education Gamification Major Product Offerings
7.3.4 Classcraft Studios Education Gamification Revenue in Global Market (2018-2023)
7.3.5 Classcraft Studios Key News & Latest Developments
7.4 GoGo Labs
7.4.1 GoGo Labs Company Summary
7.4.2 GoGo Labs Business Overview
7.4.3 GoGo Labs Education Gamification Major Product Offerings
7.4.4 GoGo Labs Education Gamification Revenue in Global Market (2018-2023)
7.4.5 GoGo Labs Key News & Latest Developments
7.5 6waves
7.5.1 6waves Company Summary
7.5.2 6waves Business Overview
7.5.3 6waves Education Gamification Major Product Offerings
7.5.4 6waves Education Gamification Revenue in Global Market (2018-2023)
7.5.5 6waves Key News & Latest Developments
7.6 Recurrence
7.6.1 Recurrence Company Summary
7.6.2 Recurrence Business Overview
7.6.3 Recurrence Education Gamification Major Product Offerings
7.6.4 Recurrence Education Gamification Revenue in Global Market (2018-2023)
7.6.5 Recurrence Key News & Latest Developments
7.7 Fundamentor
7.7.1 Fundamentor Company Summary
7.7.2 Fundamentor Business Overview
7.7.3 Fundamentor Education Gamification Major Product Offerings
7.7.4 Fundamentor Education Gamification Revenue in Global Market (2018-2023)
7.7.5 Fundamentor Key News & Latest Developments
7.8 Gametize
7.8.1 Gametize Company Summary
7.8.2 Gametize Business Overview
7.8.3 Gametize Education Gamification Major Product Offerings
7.8.4 Gametize Education Gamification Revenue in Global Market (2018-2023)
7.8.5 Gametize Key News & Latest Developments
7.9 GradeCraft
7.9.1 GradeCraft Company Summary
7.9.2 GradeCraft Business Overview
7.9.3 GradeCraft Education Gamification Major Product Offerings
7.9.4 GradeCraft Education Gamification Revenue in Global Market (2018-2023)
7.9.5 GradeCraft Key News & Latest Developments
7.10 Kuato Studios
7.10.1 Kuato Studios Company Summary
7.10.2 Kuato Studios Business Overview
7.10.3 Kuato Studios Education Gamification Major Product Offerings
7.10.4 Kuato Studios Education Gamification Revenue in Global Market (2018-2023)
7.10.5 Kuato Studios Key News & Latest Developments
7.11 Kungfu-Math
7.11.1 Kungfu-Math Company Summary
7.11.2 Kungfu-Math Business Overview
7.11.3 Kungfu-Math Education Gamification Major Product Offerings
7.11.4 Kungfu-Math Education Gamification Revenue in Global Market (2018-2023)
7.11.5 Kungfu-Math Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Education Gamification Market Opportunities & Trends in Global Market
Table 2. Education Gamification Market Drivers in Global Market
Table 3. Education Gamification Market Restraints in Global Market
Table 4. Key Players of Education Gamification in Global Market
Table 5. Top Education Gamification Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Education Gamification Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Education Gamification Revenue Share by Companies, 2018-2023
Table 8. Global Companies Education Gamification Product Type
Table 9. List of Global Tier 1 Education Gamification Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Education Gamification Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Education Gamification Revenue, (US$, Mn), 2022 & 2029
Table 12. By Type - Education Gamification Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Education Gamification Revenue in Global (US$, Mn), 2024-2029
Table 14. By Application ? Global Education Gamification Revenue, (US$, Mn), 2022 & 2029
Table 15. By Application - Education Gamification Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Education Gamification Revenue in Global (US$, Mn), 2024-2029
Table 17. By Region ? Global Education Gamification Revenue, (US$, Mn), 2022 & 2029
Table 18. By Region - Global Education Gamification Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Education Gamification Revenue (US$, Mn), 2024-2029
Table 20. By Country - North America Education Gamification Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Education Gamification Revenue, (US$, Mn), 2024-2029
Table 22. By Country - Europe Education Gamification Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Education Gamification Revenue, (US$, Mn), 2024-2029
Table 24. By Region - Asia Education Gamification Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Education Gamification Revenue, (US$, Mn), 2024-2029
Table 26. By Country - South America Education Gamification Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Education Gamification Revenue, (US$, Mn), 2024-2029
Table 28. By Country - Middle East & Africa Education Gamification Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Education Gamification Revenue, (US$, Mn), 2024-2029
Table 30. Badgeville Company Summary
Table 31. Badgeville Education Gamification Product Offerings
Table 32. Badgeville Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 33. Badgeville Key News & Latest Developments
Table 34. Bunchball Company Summary
Table 35. Bunchball Education Gamification Product Offerings
Table 36. Bunchball Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 37. Bunchball Key News & Latest Developments
Table 38. Classcraft Studios Company Summary
Table 39. Classcraft Studios Education Gamification Product Offerings
Table 40. Classcraft Studios Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 41. Classcraft Studios Key News & Latest Developments
Table 42. GoGo Labs Company Summary
Table 43. GoGo Labs Education Gamification Product Offerings
Table 44. GoGo Labs Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 45. GoGo Labs Key News & Latest Developments
Table 46. 6waves Company Summary
Table 47. 6waves Education Gamification Product Offerings
Table 48. 6waves Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 49. 6waves Key News & Latest Developments
Table 50. Recurrence Company Summary
Table 51. Recurrence Education Gamification Product Offerings
Table 52. Recurrence Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 53. Recurrence Key News & Latest Developments
Table 54. Fundamentor Company Summary
Table 55. Fundamentor Education Gamification Product Offerings
Table 56. Fundamentor Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 57. Fundamentor Key News & Latest Developments
Table 58. Gametize Company Summary
Table 59. Gametize Education Gamification Product Offerings
Table 60. Gametize Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 61. Gametize Key News & Latest Developments
Table 62. GradeCraft Company Summary
Table 63. GradeCraft Education Gamification Product Offerings
Table 64. GradeCraft Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 65. GradeCraft Key News & Latest Developments
Table 66. Kuato Studios Company Summary
Table 67. Kuato Studios Education Gamification Product Offerings
Table 68. Kuato Studios Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 69. Kuato Studios Key News & Latest Developments
Table 70. Kungfu-Math Company Summary
Table 71. Kungfu-Math Education Gamification Product Offerings
Table 72. Kungfu-Math Education Gamification Revenue (US$, Mn) & (2018-2023)
Table 73. Kungfu-Math Key News & Latest Developments
List of Figures
Figure 1. Education Gamification Segment by Type in 2022
Figure 2. Education Gamification Segment by Application in 2022
Figure 3. Global Education Gamification Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Education Gamification Market Size: 2022 VS 2029 (US$, Mn)
Figure 6. Global Education Gamification Revenue, 2018-2029 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Education Gamification Revenue in 2022
Figure 8. By Type - Global Education Gamification Revenue Market Share, 2018-2029
Figure 9. By Application - Global Education Gamification Revenue Market Share, 2018-2029
Figure 10. By Type - Global Education Gamification Revenue, (US$, Mn), 2022 & 2029
Figure 11. By Type - Global Education Gamification Revenue Market Share, 2018-2029
Figure 12. By Application - Global Education Gamification Revenue, (US$, Mn), 2022 & 2029
Figure 13. By Application - Global Education Gamification Revenue Market Share, 2018-2029
Figure 14. By Region - Global Education Gamification Revenue Market Share, 2018-2029
Figure 15. By Country - North America Education Gamification Revenue Market Share, 2018-2029
Figure 16. US Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 17. Canada Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 18. Mexico Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 19. By Country - Europe Education Gamification Revenue Market Share, 2018-2029
Figure 20. Germany Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 21. France Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 22. U.K. Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 23. Italy Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 24. Russia Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 25. Nordic Countries Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 26. Benelux Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 27. By Region - Asia Education Gamification Revenue Market Share, 2018-2029
Figure 28. China Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 29. Japan Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 30. South Korea Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 31. Southeast Asia Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 32. India Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 33. By Country - South America Education Gamification Revenue Market Share, 2018-2029
Figure 34. Brazil Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 35. Argentina Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 36. By Country - Middle East & Africa Education Gamification Revenue Market Share, 2018-2029
Figure 37. Turkey Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 38. Israel Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 39. Saudi Arabia Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 40. UAE Education Gamification Revenue, (US$, Mn), 2018-2029
Figure 41. Badgeville Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Bunchball Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Classcraft Studios Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. GoGo Labs Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. 6waves Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Recurrence Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Fundamentor Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Gametize Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. GradeCraft Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Kuato Studios Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. Kungfu-Math Education Gamification Revenue Year Over Year Growth (US$, Mn) & (2018-2023)