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In-Flight Entertainment and Connectivity Market, Global Outlook and Forecast 2023-2030

In-Flight Entertainment and Connectivity Market, Global Outlook and Forecast 2023-2030

  • Category:ICT & Media
  • Published on : 26 September 2023
  • Pages :60
  • Formats:
  • Report Code:SMR-7818318

In-flight entertainment and Connectivity refers to the entertainment and Internet available to aircraft passengers during a flight.
This report aims to provide a comprehensive presentation of the global market for In-Flight Entertainment and Connectivity, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-Flight Entertainment and Connectivity. This report contains market size and forecasts of In-Flight Entertainment and Connectivity in global, including the following market information:
Global In-Flight Entertainment and Connectivity Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global In-Flight Entertainment and Connectivity market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The key regions like North America, Europe, Asia-Pacific, Central & South America, Middle East and Africa.
We surveyed the In-Flight Entertainment and Connectivity companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global In-Flight Entertainment and Connectivity Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global In-Flight Entertainment and Connectivity Market Segment Percentages, by Type, 2022 (%)
Hardware
Content
Connectivity
Global In-Flight Entertainment and Connectivity Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global In-Flight Entertainment and Connectivity Market Segment Percentages, by Application, 2022 (%)
First Class
Business Class
Economy Class
Other
Global In-Flight Entertainment and Connectivity Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global In-Flight Entertainment and Connectivity Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies In-Flight Entertainment and Connectivity revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies In-Flight Entertainment and Connectivity revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Lufthansa Systems
GEE Media
Dysonics
Panasonic Avionics
Rockwell Collins
Digicor
Lumexis
Outline of Major Chapters:
Chapter 1: Introduces the definition of In-Flight Entertainment and Connectivity, market overview.
Chapter 2: Global In-Flight Entertainment and Connectivity market size in revenue.
Chapter 3: Detailed analysis of In-Flight Entertainment and Connectivity company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of In-Flight Entertainment and Connectivity in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 In-Flight Entertainment and Connectivity Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global In-Flight Entertainment and Connectivity Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global In-Flight Entertainment and Connectivity Overall Market Size
2.1 Global In-Flight Entertainment and Connectivity Market Size: 2022 VS 2030
2.2 Global In-Flight Entertainment and Connectivity Market Size, Prospects & Forecasts: 2018-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top In-Flight Entertainment and Connectivity Players in Global Market
3.2 Top Global In-Flight Entertainment and Connectivity Companies Ranked by Revenue
3.3 Global In-Flight Entertainment and Connectivity Revenue by Companies
3.4 Top 3 and Top 5 In-Flight Entertainment and Connectivity Companies in Global Market, by Revenue in 2022
3.5 Global Companies In-Flight Entertainment and Connectivity Product Type
3.6 Tier 1, Tier 2 and Tier 3 In-Flight Entertainment and Connectivity Players in Global Market
3.6.1 List of Global Tier 1 In-Flight Entertainment and Connectivity Companies
3.6.2 List of Global Tier 2 and Tier 3 In-Flight Entertainment and Connectivity Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global In-Flight Entertainment and Connectivity Market Size Markets, 2022 & 2030
4.1.2 Hardware
4.1.3 Content
4.1.4 Connectivity
4.2 By Type - Global In-Flight Entertainment and Connectivity Revenue & Forecasts
4.2.1 By Type - Global In-Flight Entertainment and Connectivity Revenue, 2018-2023
4.2.2 By Type - Global In-Flight Entertainment and Connectivity Revenue, 2024-2030
4.2.3 By Type - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global In-Flight Entertainment and Connectivity Market Size, 2022 & 2030
5.1.2 First Class
5.1.3 Business Class
5.1.4 Economy Class
5.1.5 Other
5.2 By Application - Global In-Flight Entertainment and Connectivity Revenue & Forecasts
5.2.1 By Application - Global In-Flight Entertainment and Connectivity Revenue, 2018-2023
5.2.2 By Application - Global In-Flight Entertainment and Connectivity Revenue, 2024-2030
5.2.3 By Application - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
6 Sights by Region
6.1 By Region - Global In-Flight Entertainment and Connectivity Market Size, 2022 & 2030
6.2 By Region - Global In-Flight Entertainment and Connectivity Revenue & Forecasts
6.2.1 By Region - Global In-Flight Entertainment and Connectivity Revenue, 2018-2023
6.2.2 By Region - Global In-Flight Entertainment and Connectivity Revenue, 2024-2030
6.2.3 By Region - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
6.3 North America
6.3.1 By Country - North America In-Flight Entertainment and Connectivity Revenue, 2018-2030
6.3.2 US In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.3.3 Canada In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.3.4 Mexico In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.4 Europe
6.4.1 By Country - Europe In-Flight Entertainment and Connectivity Revenue, 2018-2030
6.4.2 Germany In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.4.3 France In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.4.4 U.K. In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.4.5 Italy In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.4.6 Russia In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.4.7 Nordic Countries In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.4.8 Benelux In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.5 Asia
6.5.1 By Region - Asia In-Flight Entertainment and Connectivity Revenue, 2018-2030
6.5.2 China In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.5.3 Japan In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.5.4 South Korea In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.5.5 Southeast Asia In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.5.6 India In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.6 South America
6.6.1 By Country - South America In-Flight Entertainment and Connectivity Revenue, 2018-2030
6.6.2 Brazil In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.6.3 Argentina In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa In-Flight Entertainment and Connectivity Revenue, 2018-2030
6.7.2 Turkey In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.7.3 Israel In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.7.4 Saudi Arabia In-Flight Entertainment and Connectivity Market Size, 2018-2030
6.7.5 UAE In-Flight Entertainment and Connectivity Market Size, 2018-2030
7 In-Flight Entertainment and Connectivity Companies Profiles
7.1 Lufthansa Systems
7.1.1 Lufthansa Systems Company Summary
7.1.2 Lufthansa Systems Business Overview
7.1.3 Lufthansa Systems In-Flight Entertainment and Connectivity Major Product Offerings
7.1.4 Lufthansa Systems In-Flight Entertainment and Connectivity Revenue in Global Market (2018-2023)
7.1.5 Lufthansa Systems Key News & Latest Developments
7.2 GEE Media
7.2.1 GEE Media Company Summary
7.2.2 GEE Media Business Overview
7.2.3 GEE Media In-Flight Entertainment and Connectivity Major Product Offerings
7.2.4 GEE Media In-Flight Entertainment and Connectivity Revenue in Global Market (2018-2023)
7.2.5 GEE Media Key News & Latest Developments
7.3 Dysonics
7.3.1 Dysonics Company Summary
7.3.2 Dysonics Business Overview
7.3.3 Dysonics In-Flight Entertainment and Connectivity Major Product Offerings
7.3.4 Dysonics In-Flight Entertainment and Connectivity Revenue in Global Market (2018-2023)
7.3.5 Dysonics Key News & Latest Developments
7.4 Panasonic Avionics
7.4.1 Panasonic Avionics Company Summary
7.4.2 Panasonic Avionics Business Overview
7.4.3 Panasonic Avionics In-Flight Entertainment and Connectivity Major Product Offerings
7.4.4 Panasonic Avionics In-Flight Entertainment and Connectivity Revenue in Global Market (2018-2023)
7.4.5 Panasonic Avionics Key News & Latest Developments
7.5 Rockwell Collins
7.5.1 Rockwell Collins Company Summary
7.5.2 Rockwell Collins Business Overview
7.5.3 Rockwell Collins In-Flight Entertainment and Connectivity Major Product Offerings
7.5.4 Rockwell Collins In-Flight Entertainment and Connectivity Revenue in Global Market (2018-2023)
7.5.5 Rockwell Collins Key News & Latest Developments
7.6 Digicor
7.6.1 Digicor Company Summary
7.6.2 Digicor Business Overview
7.6.3 Digicor In-Flight Entertainment and Connectivity Major Product Offerings
7.6.4 Digicor In-Flight Entertainment and Connectivity Revenue in Global Market (2018-2023)
7.6.5 Digicor Key News & Latest Developments
7.7 Lumexis
7.7.1 Lumexis Company Summary
7.7.2 Lumexis Business Overview
7.7.3 Lumexis In-Flight Entertainment and Connectivity Major Product Offerings
7.7.4 Lumexis In-Flight Entertainment and Connectivity Revenue in Global Market (2018-2023)
7.7.5 Lumexis Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. In-Flight Entertainment and Connectivity Market Opportunities & Trends in Global Market
Table 2. In-Flight Entertainment and Connectivity Market Drivers in Global Market
Table 3. In-Flight Entertainment and Connectivity Market Restraints in Global Market
Table 4. Key Players of In-Flight Entertainment and Connectivity in Global Market
Table 5. Top In-Flight Entertainment and Connectivity Players in Global Market, Ranking by Revenue (2022)
Table 6. Global In-Flight Entertainment and Connectivity Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global In-Flight Entertainment and Connectivity Revenue Share by Companies, 2018-2023
Table 8. Global Companies In-Flight Entertainment and Connectivity Product Type
Table 9. List of Global Tier 1 In-Flight Entertainment and Connectivity Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 In-Flight Entertainment and Connectivity Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2022 & 2030
Table 12. By Type - In-Flight Entertainment and Connectivity Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - In-Flight Entertainment and Connectivity Revenue in Global (US$, Mn), 2024-2030
Table 14. By Application ? Global In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2022 & 2030
Table 15. By Application - In-Flight Entertainment and Connectivity Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - In-Flight Entertainment and Connectivity Revenue in Global (US$, Mn), 2024-2030
Table 17. By Region ? Global In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2022 & 2030
Table 18. By Region - Global In-Flight Entertainment and Connectivity Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global In-Flight Entertainment and Connectivity Revenue (US$, Mn), 2024-2030
Table 20. By Country - North America In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2024-2030
Table 22. By Country - Europe In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2024-2030
Table 24. By Region - Asia In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2024-2030
Table 26. By Country - South America In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2024-2030
Table 28. By Country - Middle East & Africa In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2024-2030
Table 30. Lufthansa Systems Company Summary
Table 31. Lufthansa Systems In-Flight Entertainment and Connectivity Product Offerings
Table 32. Lufthansa Systems In-Flight Entertainment and Connectivity Revenue (US$, Mn) & (2018-2023)
Table 33. Lufthansa Systems Key News & Latest Developments
Table 34. GEE Media Company Summary
Table 35. GEE Media In-Flight Entertainment and Connectivity Product Offerings
Table 36. GEE Media In-Flight Entertainment and Connectivity Revenue (US$, Mn) & (2018-2023)
Table 37. GEE Media Key News & Latest Developments
Table 38. Dysonics Company Summary
Table 39. Dysonics In-Flight Entertainment and Connectivity Product Offerings
Table 40. Dysonics In-Flight Entertainment and Connectivity Revenue (US$, Mn) & (2018-2023)
Table 41. Dysonics Key News & Latest Developments
Table 42. Panasonic Avionics Company Summary
Table 43. Panasonic Avionics In-Flight Entertainment and Connectivity Product Offerings
Table 44. Panasonic Avionics In-Flight Entertainment and Connectivity Revenue (US$, Mn) & (2018-2023)
Table 45. Panasonic Avionics Key News & Latest Developments
Table 46. Rockwell Collins Company Summary
Table 47. Rockwell Collins In-Flight Entertainment and Connectivity Product Offerings
Table 48. Rockwell Collins In-Flight Entertainment and Connectivity Revenue (US$, Mn) & (2018-2023)
Table 49. Rockwell Collins Key News & Latest Developments
Table 50. Digicor Company Summary
Table 51. Digicor In-Flight Entertainment and Connectivity Product Offerings
Table 52. Digicor In-Flight Entertainment and Connectivity Revenue (US$, Mn) & (2018-2023)
Table 53. Digicor Key News & Latest Developments
Table 54. Lumexis Company Summary
Table 55. Lumexis In-Flight Entertainment and Connectivity Product Offerings
Table 56. Lumexis In-Flight Entertainment and Connectivity Revenue (US$, Mn) & (2018-2023)
Table 57. Lumexis Key News & Latest Developments
List of Figures
Figure 1. In-Flight Entertainment and Connectivity Segment by Type in 2022
Figure 2. In-Flight Entertainment and Connectivity Segment by Application in 2022
Figure 3. Global In-Flight Entertainment and Connectivity Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global In-Flight Entertainment and Connectivity Market Size: 2022 VS 2030 (US$, Mn)
Figure 6. Global In-Flight Entertainment and Connectivity Revenue, 2018-2030 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by In-Flight Entertainment and Connectivity Revenue in 2022
Figure 8. By Type - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
Figure 9. By Application - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
Figure 10. By Type - Global In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2022 & 2030
Figure 11. By Type - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
Figure 12. By Application - Global In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2022 & 2030
Figure 13. By Application - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
Figure 14. By Region - Global In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
Figure 15. By Country - North America In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
Figure 16. US In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 17. Canada In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 18. Mexico In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 19. By Country - Europe In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
Figure 20. Germany In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 21. France In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 22. U.K. In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 23. Italy In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 24. Russia In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 25. Nordic Countries In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 26. Benelux In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 27. By Region - Asia In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
Figure 28. China In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 29. Japan In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 30. South Korea In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 31. Southeast Asia In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 32. India In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 33. By Country - South America In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
Figure 34. Brazil In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 35. Argentina In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 36. By Country - Middle East & Africa In-Flight Entertainment and Connectivity Revenue Market Share, 2018-2030
Figure 37. Turkey In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 38. Israel In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 39. Saudi Arabia In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 40. UAE In-Flight Entertainment and Connectivity Revenue, (US$, Mn), 2018-2030
Figure 41. Lufthansa Systems In-Flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. GEE Media In-Flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Dysonics In-Flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Panasonic Avionics In-Flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Rockwell Collins In-Flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Digicor In-Flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Lumexis In-Flight Entertainment and Connectivity Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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