In-car entertainment (ICE), or in-vehicle infotainment (IVI), is a collection of hardware and software in automobiles that provides audio or video entertainment. In car entertainment originated with car audiosystems that consisted of radios and cassette or CD players, and now includes automotive navigation systems, video players, USB and Bluetooth connectivity, Carputers, in-car internet, and WiFi.
This report aims to provide a comprehensive presentation of the global market for In-vehicle Entertainment and Information Systems, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-vehicle Entertainment and Information Systems. This report contains market size and forecasts of In-vehicle Entertainment and Information Systems in global, including the following market information:
Global In-vehicle Entertainment and Information Systems Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global In-vehicle Entertainment and Information Systems market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
In-vehicle apps feature infotainment, safety, convenience, travel, and assistance-based Services (navigation). They allow remote access and usability of automotive and related features in the vehicle. These apps can be installed or are pre-installed on the vehicle's infotainment system.
We surveyed the In-vehicle Entertainment and Information Systems companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global In-vehicle Entertainment and Information Systems Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global In-vehicle Entertainment and Information Systems Market Segment Percentages, by Type, 2022 (%)
QNX-based System
Linux-based System
Microsoft-based System
Android-based System
Global In-vehicle Entertainment and Information Systems Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global In-vehicle Entertainment and Information Systems Market Segment Percentages, by Application, 2022 (%)
Economical Car
Luxury Car
Industrial Car
Global In-vehicle Entertainment and Information Systems Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global In-vehicle Entertainment and Information Systems Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies In-vehicle Entertainment and Information Systems revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies In-vehicle Entertainment and Information Systems revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Alpine Electronics
Continental
Garmin
Harman
Panasonic
Pioneer
Outline of Major Chapters:
Chapter 1: Introduces the definition of In-vehicle Entertainment and Information Systems, market overview.
Chapter 2: Global In-vehicle Entertainment and Information Systems market size in revenue.
Chapter 3: Detailed analysis of In-vehicle Entertainment and Information Systems company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of In-vehicle Entertainment and Information Systems in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 In-vehicle Entertainment and Information Systems Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global In-vehicle Entertainment and Information Systems Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global In-vehicle Entertainment and Information Systems Overall Market Size
2.1 Global In-vehicle Entertainment and Information Systems Market Size: 2022 VS 2029
2.2 Global In-vehicle Entertainment and Information Systems Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top In-vehicle Entertainment and Information Systems Players in Global Market
3.2 Top Global In-vehicle Entertainment and Information Systems Companies Ranked by Revenue
3.3 Global In-vehicle Entertainment and Information Systems Revenue by Companies
3.4 Top 3 and Top 5 In-vehicle Entertainment and Information Systems Companies in Global Market, by Revenue in 2022
3.5 Global Companies In-vehicle Entertainment and Information Systems Product Type
3.6 Tier 1, Tier 2 and Tier 3 In-vehicle Entertainment and Information Systems Players in Global Market
3.6.1 List of Global Tier 1 In-vehicle Entertainment and Information Systems Companies
3.6.2 List of Global Tier 2 and Tier 3 In-vehicle Entertainment and Information Systems Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global In-vehicle Entertainment and Information Systems Market Size Markets, 2022 & 2029
4.1.2 QNX-based System
4.1.3 Linux-based System
4.1.4 Microsoft-based System
4.1.5 Android-based System
4.2 By Type - Global In-vehicle Entertainment and Information Systems Revenue & Forecasts
4.2.1 By Type - Global In-vehicle Entertainment and Information Systems Revenue, 2018-2023
4.2.2 By Type - Global In-vehicle Entertainment and Information Systems Revenue, 2024-2029
4.2.3 By Type - Global In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global In-vehicle Entertainment and Information Systems Market Size, 2022 & 2029
5.1.2 Economical Car
5.1.3 Luxury Car
5.1.4 Industrial Car
5.2 By Application - Global In-vehicle Entertainment and Information Systems Revenue & Forecasts
5.2.1 By Application - Global In-vehicle Entertainment and Information Systems Revenue, 2018-2023
5.2.2 By Application - Global In-vehicle Entertainment and Information Systems Revenue, 2024-2029
5.2.3 By Application - Global In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global In-vehicle Entertainment and Information Systems Market Size, 2022 & 2029
6.2 By Region - Global In-vehicle Entertainment and Information Systems Revenue & Forecasts
6.2.1 By Region - Global In-vehicle Entertainment and Information Systems Revenue, 2018-2023
6.2.2 By Region - Global In-vehicle Entertainment and Information Systems Revenue, 2024-2029
6.2.3 By Region - Global In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America In-vehicle Entertainment and Information Systems Revenue, 2018-2029
6.3.2 US In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.3.3 Canada In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.3.4 Mexico In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe In-vehicle Entertainment and Information Systems Revenue, 2018-2029
6.4.2 Germany In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.4.3 France In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.4.4 U.K. In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.4.5 Italy In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.4.6 Russia In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.4.7 Nordic Countries In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.4.8 Benelux In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia In-vehicle Entertainment and Information Systems Revenue, 2018-2029
6.5.2 China In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.5.3 Japan In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.5.4 South Korea In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.5.5 Southeast Asia In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.5.6 India In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America In-vehicle Entertainment and Information Systems Revenue, 2018-2029
6.6.2 Brazil In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.6.3 Argentina In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa In-vehicle Entertainment and Information Systems Revenue, 2018-2029
6.7.2 Turkey In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.7.3 Israel In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.7.4 Saudi Arabia In-vehicle Entertainment and Information Systems Market Size, 2018-2029
6.7.5 UAE In-vehicle Entertainment and Information Systems Market Size, 2018-2029
7 In-vehicle Entertainment and Information Systems Companies Profiles
7.1 Alpine Electronics
7.1.1 Alpine Electronics Company Summary
7.1.2 Alpine Electronics Business Overview
7.1.3 Alpine Electronics In-vehicle Entertainment and Information Systems Major Product Offerings
7.1.4 Alpine Electronics In-vehicle Entertainment and Information Systems Revenue in Global Market (2018-2023)
7.1.5 Alpine Electronics Key News & Latest Developments
7.2 Continental
7.2.1 Continental Company Summary
7.2.2 Continental Business Overview
7.2.3 Continental In-vehicle Entertainment and Information Systems Major Product Offerings
7.2.4 Continental In-vehicle Entertainment and Information Systems Revenue in Global Market (2018-2023)
7.2.5 Continental Key News & Latest Developments
7.3 Garmin
7.3.1 Garmin Company Summary
7.3.2 Garmin Business Overview
7.3.3 Garmin In-vehicle Entertainment and Information Systems Major Product Offerings
7.3.4 Garmin In-vehicle Entertainment and Information Systems Revenue in Global Market (2018-2023)
7.3.5 Garmin Key News & Latest Developments
7.4 Harman
7.4.1 Harman Company Summary
7.4.2 Harman Business Overview
7.4.3 Harman In-vehicle Entertainment and Information Systems Major Product Offerings
7.4.4 Harman In-vehicle Entertainment and Information Systems Revenue in Global Market (2018-2023)
7.4.5 Harman Key News & Latest Developments
7.5 Panasonic
7.5.1 Panasonic Company Summary
7.5.2 Panasonic Business Overview
7.5.3 Panasonic In-vehicle Entertainment and Information Systems Major Product Offerings
7.5.4 Panasonic In-vehicle Entertainment and Information Systems Revenue in Global Market (2018-2023)
7.5.5 Panasonic Key News & Latest Developments
7.6 Pioneer
7.6.1 Pioneer Company Summary
7.6.2 Pioneer Business Overview
7.6.3 Pioneer In-vehicle Entertainment and Information Systems Major Product Offerings
7.6.4 Pioneer In-vehicle Entertainment and Information Systems Revenue in Global Market (2018-2023)
7.6.5 Pioneer Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. In-vehicle Entertainment and Information Systems Market Opportunities & Trends in Global Market
Table 2. In-vehicle Entertainment and Information Systems Market Drivers in Global Market
Table 3. In-vehicle Entertainment and Information Systems Market Restraints in Global Market
Table 4. Key Players of In-vehicle Entertainment and Information Systems in Global Market
Table 5. Top In-vehicle Entertainment and Information Systems Players in Global Market, Ranking by Revenue (2022)
Table 6. Global In-vehicle Entertainment and Information Systems Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global In-vehicle Entertainment and Information Systems Revenue Share by Companies, 2018-2023
Table 8. Global Companies In-vehicle Entertainment and Information Systems Product Type
Table 9. List of Global Tier 1 In-vehicle Entertainment and Information Systems Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 In-vehicle Entertainment and Information Systems Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2022 & 2029
Table 12. By Type - In-vehicle Entertainment and Information Systems Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - In-vehicle Entertainment and Information Systems Revenue in Global (US$, Mn), 2024-2029
Table 14. By Application ? Global In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2022 & 2029
Table 15. By Application - In-vehicle Entertainment and Information Systems Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - In-vehicle Entertainment and Information Systems Revenue in Global (US$, Mn), 2024-2029
Table 17. By Region ? Global In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2022 & 2029
Table 18. By Region - Global In-vehicle Entertainment and Information Systems Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global In-vehicle Entertainment and Information Systems Revenue (US$, Mn), 2024-2029
Table 20. By Country - North America In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2024-2029
Table 22. By Country - Europe In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2024-2029
Table 24. By Region - Asia In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2024-2029
Table 26. By Country - South America In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2024-2029
Table 28. By Country - Middle East & Africa In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2024-2029
Table 30. Alpine Electronics Company Summary
Table 31. Alpine Electronics In-vehicle Entertainment and Information Systems Product Offerings
Table 32. Alpine Electronics In-vehicle Entertainment and Information Systems Revenue (US$, Mn) & (2018-2023)
Table 33. Alpine Electronics Key News & Latest Developments
Table 34. Continental Company Summary
Table 35. Continental In-vehicle Entertainment and Information Systems Product Offerings
Table 36. Continental In-vehicle Entertainment and Information Systems Revenue (US$, Mn) & (2018-2023)
Table 37. Continental Key News & Latest Developments
Table 38. Garmin Company Summary
Table 39. Garmin In-vehicle Entertainment and Information Systems Product Offerings
Table 40. Garmin In-vehicle Entertainment and Information Systems Revenue (US$, Mn) & (2018-2023)
Table 41. Garmin Key News & Latest Developments
Table 42. Harman Company Summary
Table 43. Harman In-vehicle Entertainment and Information Systems Product Offerings
Table 44. Harman In-vehicle Entertainment and Information Systems Revenue (US$, Mn) & (2018-2023)
Table 45. Harman Key News & Latest Developments
Table 46. Panasonic Company Summary
Table 47. Panasonic In-vehicle Entertainment and Information Systems Product Offerings
Table 48. Panasonic In-vehicle Entertainment and Information Systems Revenue (US$, Mn) & (2018-2023)
Table 49. Panasonic Key News & Latest Developments
Table 50. Pioneer Company Summary
Table 51. Pioneer In-vehicle Entertainment and Information Systems Product Offerings
Table 52. Pioneer In-vehicle Entertainment and Information Systems Revenue (US$, Mn) & (2018-2023)
Table 53. Pioneer Key News & Latest Developments
List of Figures
Figure 1. In-vehicle Entertainment and Information Systems Segment by Type in 2022
Figure 2. In-vehicle Entertainment and Information Systems Segment by Application in 2022
Figure 3. Global In-vehicle Entertainment and Information Systems Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global In-vehicle Entertainment and Information Systems Market Size: 2022 VS 2029 (US$, Mn)
Figure 6. Global In-vehicle Entertainment and Information Systems Revenue, 2018-2029 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by In-vehicle Entertainment and Information Systems Revenue in 2022
Figure 8. By Type - Global In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
Figure 9. By Application - Global In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
Figure 10. By Type - Global In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2022 & 2029
Figure 11. By Type - Global In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
Figure 12. By Application - Global In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2022 & 2029
Figure 13. By Application - Global In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
Figure 14. By Region - Global In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
Figure 15. By Country - North America In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
Figure 16. US In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 17. Canada In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 18. Mexico In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 19. By Country - Europe In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
Figure 20. Germany In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 21. France In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 22. U.K. In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 23. Italy In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 24. Russia In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 25. Nordic Countries In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 26. Benelux In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 27. By Region - Asia In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
Figure 28. China In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 29. Japan In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 30. South Korea In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 31. Southeast Asia In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 32. India In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 33. By Country - South America In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
Figure 34. Brazil In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 35. Argentina In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 36. By Country - Middle East & Africa In-vehicle Entertainment and Information Systems Revenue Market Share, 2018-2029
Figure 37. Turkey In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 38. Israel In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 39. Saudi Arabia In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 40. UAE In-vehicle Entertainment and Information Systems Revenue, (US$, Mn), 2018-2029
Figure 41. Alpine Electronics In-vehicle Entertainment and Information Systems Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Continental In-vehicle Entertainment and Information Systems Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Garmin In-vehicle Entertainment and Information Systems Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Harman In-vehicle Entertainment and Information Systems Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Panasonic In-vehicle Entertainment and Information Systems Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Pioneer In-vehicle Entertainment and Information Systems Revenue Year Over Year Growth (US$, Mn) & (2018-2023)