Esports (also known as electronic sports, e-sports, eSports, or competitive/professional [video] gaming) are a form of competition using video games.[1] Most commonly, esports take the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity.[2][3] By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional eSport subculture.
This report aims to provide a comprehensive presentation of the global market for Mobile Esport, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile Esport. This report contains market size and forecasts of Mobile Esport in global, including the following market information:
Global Mobile Esport Market Revenue, 2018-2023, 2024-2032, ($ millions)
Global top five companies in 2022 (%)
The global Mobile Esport market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Real-time strategy(RTS) Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Mobile Esport include Sony, EA, Tencent, Netmarble, DeNA, mixi, Activision Blizzard and Ubisoft, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We has surveyed the Mobile Esport companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile Esport Market, by Type, 2018-2023, 2024-2032 ($ millions)
Global Mobile Esport Market Segment Percentages, by Type, 2022 (%)
Real-time strategy(RTS)
First-person shooter(FPS)
Multiplayer online battle arena(MOBA)
Global Mobile Esport Market, by Application, 2018-2023, 2024-2032 ($ millions)
Global Mobile Esport Market Segment Percentages, by Application, 2022 (%)
Online
Offline
Global Mobile Esport Market, By Region and Country, 2018-2023, 2024-2032 ($ Millions)
Global Mobile Esport Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Mobile Esport revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Mobile Esport revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Sony
EA
Tencent
Netmarble
DeNA
mixi
Activision Blizzard
Ubisoft
Outline of Major Chapters:
Chapter 1: Introduces the definition of Mobile Esport, market overview.
Chapter 2: Global Mobile Esport market size in revenue.
Chapter 3: Detailed analysis of Mobile Esport company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Mobile Esport in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.
TABLE OF CONTENTS
1 Introduction to Research & Analysis Reports
1.1 Mobile Esport Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Mobile Esport Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile Esport Overall Market Size
2.1 Global Mobile Esport Market Size: 2022 VS 2032
2.2 Global Mobile Esport Market Size, Prospects & Forecasts: 2018-2032
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile Esport Players in Global Market
3.2 Top Global Mobile Esport Companies Ranked by Revenue
3.3 Global Mobile Esport Revenue by Companies
3.4 Top 3 and Top 5 Mobile Esport Companies in Global Market, by Revenue in 2022
3.5 Global Companies Mobile Esport Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile Esport Players in Global Market
3.6.1 List of Global Tier 1 Mobile Esport Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile Esport Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Mobile Esport Market Size Markets, 2022 & 2032
4.1.2 Real-time strategy(RTS)
4.1.3 First-person shooter(FPS)
4.1.4 Multiplayer online battle arena(MOBA)
4.2 By Type - Global Mobile Esport Revenue & Forecasts
4.2.1 By Type - Global Mobile Esport Revenue, 2018-2023
4.2.2 By Type - Global Mobile Esport Revenue, 2024-2032
4.2.3 By Type - Global Mobile Esport Revenue Market Share, 2018-2032
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Mobile Esport Market Size, 2022 & 2032
5.1.2 Online
5.1.3 Offline
5.2 By Application - Global Mobile Esport Revenue & Forecasts
5.2.1 By Application - Global Mobile Esport Revenue, 2018-2023
5.2.2 By Application - Global Mobile Esport Revenue, 2024-2032
5.2.3 By Application - Global Mobile Esport Revenue Market Share, 2018-2032
6 Sights by Region
6.1 By Region - Global Mobile Esport Market Size, 2022 & 2032
6.2 By Region - Global Mobile Esport Revenue & Forecasts
6.2.1 By Region - Global Mobile Esport Revenue, 2018-2023
6.2.2 By Region - Global Mobile Esport Revenue, 2024-2032
6.2.3 By Region - Global Mobile Esport Revenue Market Share, 2018-2032
6.3 North America
6.3.1 By Country - North America Mobile Esport Revenue, 2018-2032
6.3.2 US Mobile Esport Market Size, 2018-2032
6.3.3 Canada Mobile Esport Market Size, 2018-2032
6.3.4 Mexico Mobile Esport Market Size, 2018-2032
6.4 Europe
6.4.1 By Country - Europe Mobile Esport Revenue, 2018-2032
6.4.2 Germany Mobile Esport Market Size, 2018-2032
6.4.3 France Mobile Esport Market Size, 2018-2032
6.4.4 U.K. Mobile Esport Market Size, 2018-2032
6.4.5 Italy Mobile Esport Market Size, 2018-2032
6.4.6 Russia Mobile Esport Market Size, 2018-2032
6.4.7 Nordic Countries Mobile Esport Market Size, 2018-2032
6.4.8 Benelux Mobile Esport Market Size, 2018-2032
6.5 Asia
6.5.1 By Region - Asia Mobile Esport Revenue, 2018-2032
6.5.2 China Mobile Esport Market Size, 2018-2032
6.5.3 Japan Mobile Esport Market Size, 2018-2032
6.5.4 South Korea Mobile Esport Market Size, 2018-2032
6.5.5 Southeast Asia Mobile Esport Market Size, 2018-2032
6.5.6 India Mobile Esport Market Size, 2018-2032
6.6 South America
6.6.1 By Country - South America Mobile Esport Revenue, 2018-2032
6.6.2 Brazil Mobile Esport Market Size, 2018-2032
6.6.3 Argentina Mobile Esport Market Size, 2018-2032
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile Esport Revenue, 2018-2032
6.7.2 Turkey Mobile Esport Market Size, 2018-2032
6.7.3 Israel Mobile Esport Market Size, 2018-2032
6.7.4 Saudi Arabia Mobile Esport Market Size, 2018-2032
6.7.5 UAE Mobile Esport Market Size, 2018-2032
7 Mobile Esport Companies Profiles
7.1 Sony
7.1.1 Sony Company Summary
7.1.2 Sony Business Overview
7.1.3 Sony Mobile Esport Major Product Offerings
7.1.4 Sony Mobile Esport Revenue in Global Market (2018-2023)
7.1.5 Sony Key News & Latest Developments
7.2 EA
7.2.1 EA Company Summary
7.2.2 EA Business Overview
7.2.3 EA Mobile Esport Major Product Offerings
7.2.4 EA Mobile Esport Revenue in Global Market (2018-2023)
7.2.5 EA Key News & Latest Developments
7.3 Tencent
7.3.1 Tencent Company Summary
7.3.2 Tencent Business Overview
7.3.3 Tencent Mobile Esport Major Product Offerings
7.3.4 Tencent Mobile Esport Revenue in Global Market (2018-2023)
7.3.5 Tencent Key News & Latest Developments
7.4 Netmarble
7.4.1 Netmarble Company Summary
7.4.2 Netmarble Business Overview
7.4.3 Netmarble Mobile Esport Major Product Offerings
7.4.4 Netmarble Mobile Esport Revenue in Global Market (2018-2023)
7.4.5 Netmarble Key News & Latest Developments
7.5 DeNA
7.5.1 DeNA Company Summary
7.5.2 DeNA Business Overview
7.5.3 DeNA Mobile Esport Major Product Offerings
7.5.4 DeNA Mobile Esport Revenue in Global Market (2018-2023)
7.5.5 DeNA Key News & Latest Developments
7.6 mixi
7.6.1 mixi Company Summary
7.6.2 mixi Business Overview
7.6.3 mixi Mobile Esport Major Product Offerings
7.6.4 mixi Mobile Esport Revenue in Global Market (2018-2023)
7.6.5 mixi Key News & Latest Developments
7.7 Activision Blizzard
7.7.1 Activision Blizzard Company Summary
7.7.2 Activision Blizzard Business Overview
7.7.3 Activision Blizzard Mobile Esport Major Product Offerings
7.7.4 Activision Blizzard Mobile Esport Revenue in Global Market (2018-2023)
7.7.5 Activision Blizzard Key News & Latest Developments
7.8 Ubisoft
7.8.1 Ubisoft Company Summary
7.8.2 Ubisoft Business Overview
7.8.3 Ubisoft Mobile Esport Major Product Offerings
7.8.4 Ubisoft Mobile Esport Revenue in Global Market (2018-2023)
7.8.5 Ubisoft Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer
LIST OF TABLES & FIGURES
List of Tables
Table 1. Mobile Esport Market Opportunities & Trends in Global Market
Table 2. Mobile Esport Market Drivers in Global Market
Table 3. Mobile Esport Market Restraints in Global Market
Table 4. Key Players of Mobile Esport in Global Market
Table 5. Top Mobile Esport Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Mobile Esport Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Mobile Esport Revenue Share by Companies, 2018-2023
Table 8. Global Companies Mobile Esport Product Type
Table 9. List of Global Tier 1 Mobile Esport Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile Esport Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Mobile Esport Revenue, (US$, Mn), 2022 & 2032
Table 12. By Type - Mobile Esport Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Mobile Esport Revenue in Global (US$, Mn), 2024-2032
Table 14. By Application ? Global Mobile Esport Revenue, (US$, Mn), 2022 & 2032
Table 15. By Application - Mobile Esport Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Mobile Esport Revenue in Global (US$, Mn), 2024-2032
Table 17. By Region ? Global Mobile Esport Revenue, (US$, Mn), 2022 & 2032
Table 18. By Region - Global Mobile Esport Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Mobile Esport Revenue (US$, Mn), 2024-2032
Table 20. By Country - North America Mobile Esport Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Mobile Esport Revenue, (US$, Mn), 2024-2032
Table 22. By Country - Europe Mobile Esport Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Mobile Esport Revenue, (US$, Mn), 2024-2032
Table 24. By Region - Asia Mobile Esport Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Mobile Esport Revenue, (US$, Mn), 2024-2032
Table 26. By Country - South America Mobile Esport Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Mobile Esport Revenue, (US$, Mn), 2024-2032
Table 28. By Country - Middle East & Africa Mobile Esport Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Mobile Esport Revenue, (US$, Mn), 2024-2032
Table 30. Sony Company Summary
Table 31. Sony Mobile Esport Product Offerings
Table 32. Sony Mobile Esport Revenue (US$, Mn) & (2018-2023)
Table 33. Sony Key News & Latest Developments
Table 34. EA Company Summary
Table 35. EA Mobile Esport Product Offerings
Table 36. EA Mobile Esport Revenue (US$, Mn) & (2018-2023)
Table 37. EA Key News & Latest Developments
Table 38. Tencent Company Summary
Table 39. Tencent Mobile Esport Product Offerings
Table 40. Tencent Mobile Esport Revenue (US$, Mn) & (2018-2023)
Table 41. Tencent Key News & Latest Developments
Table 42. Netmarble Company Summary
Table 43. Netmarble Mobile Esport Product Offerings
Table 44. Netmarble Mobile Esport Revenue (US$, Mn) & (2018-2023)
Table 45. Netmarble Key News & Latest Developments
Table 46. DeNA Company Summary
Table 47. DeNA Mobile Esport Product Offerings
Table 48. DeNA Mobile Esport Revenue (US$, Mn) & (2018-2023)
Table 49. DeNA Key News & Latest Developments
Table 50. mixi Company Summary
Table 51. mixi Mobile Esport Product Offerings
Table 52. mixi Mobile Esport Revenue (US$, Mn) & (2018-2023)
Table 53. mixi Key News & Latest Developments
Table 54. Activision Blizzard Company Summary
Table 55. Activision Blizzard Mobile Esport Product Offerings
Table 56. Activision Blizzard Mobile Esport Revenue (US$, Mn) & (2018-2023)
Table 57. Activision Blizzard Key News & Latest Developments
Table 58. Ubisoft Company Summary
Table 59. Ubisoft Mobile Esport Product Offerings
Table 60. Ubisoft Mobile Esport Revenue (US$, Mn) & (2018-2023)
Table 61. Ubisoft Key News & Latest Developments
List of Figures
Figure 1. Mobile Esport Segment by Type in 2022
Figure 2. Mobile Esport Segment by Application in 2022
Figure 3. Global Mobile Esport Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Mobile Esport Market Size: 2022 VS 2032 (US$, Mn)
Figure 6. Global Mobile Esport Revenue, 2018-2032 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Mobile Esport Revenue in 2022
Figure 8. By Type - Global Mobile Esport Revenue Market Share, 2018-2032
Figure 9. By Application - Global Mobile Esport Revenue Market Share, 2018-2032
Figure 10. By Type - Global Mobile Esport Revenue, (US$, Mn), 2022 & 2032
Figure 11. By Type - Global Mobile Esport Revenue Market Share, 2018-2032
Figure 12. By Application - Global Mobile Esport Revenue, (US$, Mn), 2022 & 2032
Figure 13. By Application - Global Mobile Esport Revenue Market Share, 2018-2032
Figure 14. By Region - Global Mobile Esport Revenue Market Share, 2018-2032
Figure 15. By Country - North America Mobile Esport Revenue Market Share, 2018-2032
Figure 16. US Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 17. Canada Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 18. Mexico Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 19. By Country - Europe Mobile Esport Revenue Market Share, 2018-2032
Figure 20. Germany Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 21. France Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 22. U.K. Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 23. Italy Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 24. Russia Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 25. Nordic Countries Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 26. Benelux Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 27. By Region - Asia Mobile Esport Revenue Market Share, 2018-2032
Figure 28. China Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 29. Japan Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 30. South Korea Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 31. Southeast Asia Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 32. India Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 33. By Country - South America Mobile Esport Revenue Market Share, 2018-2032
Figure 34. Brazil Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 35. Argentina Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 36. By Country - Middle East & Africa Mobile Esport Revenue Market Share, 2018-2032
Figure 37. Turkey Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 38. Israel Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 39. Saudi Arabia Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 40. UAE Mobile Esport Revenue, (US$, Mn), 2018-2032
Figure 41. Sony Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. EA Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Tencent Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Netmarble Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. DeNA Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. mixi Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Activision Blizzard Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Ubisoft Mobile Esport Revenue Year Over Year Growth (US$, Mn) & (2018-2023)