TOP CATEGORY: Chemicals & Materials | Life Sciences | Banking & Finance | ICT Media

Mobile and Handheld Gaming Market, Global Outlook and Forecast 2023-2035

Mobile and Handheld Gaming Market, Global Outlook and Forecast 2023-2035

  • Category:ICT & Media
  • Published on : 08 August 2023
  • Pages :68
  • Formats:
  • Report Code:SMR-7773291

The mantra ?Innovate or die? could hardly be more apt than for the global mobile and handheld gaming market. It is absolutely essential to focus on the latest technologies such as wearables, game stream or VR headsets to entice customers. A number of devices including head trackers, motion sensing devices, color detection, artificial intelligence and sound sensing are but a few of the trends that should shape the mobile and handheld gaming market in the days to come.
This report aims to provide a comprehensive presentation of the global market for Mobile and Handheld Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile and Handheld Gaming. This report contains market size and forecasts of Mobile and Handheld Gaming in global, including the following market information:
Global Mobile and Handheld Gaming Market Revenue, 2018-2023, 2024-2035, ($ millions)
Global top five companies in 2022 (%)
The global Mobile and Handheld Gaming market was valued at US$ million in 2022 and is projected to reach US$ million by 2035, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Virtual reality and augmented reality are widely considered to be the next big thing in the global mobile and handheld gaming market during the forecast period.
We surveyed the Mobile and Handheld Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile and Handheld Gaming Market, by Type, 2018-2023, 2024-2035 ($ millions)
Global Mobile and Handheld Gaming Market Segment Percentages, by Type, 2022 (%)
iOS
Android
Other
Global Mobile and Handheld Gaming Market, by Application, 2018-2023, 2024-2035 ($ millions)
Global Mobile and Handheld Gaming Market Segment Percentages, by Application, 2022 (%)
Handheld Game Consoles
Smartphone
Tablet
Global Mobile and Handheld Gaming Market, By Region and Country, 2018-2023, 2024-2035 ($ Millions)
Global Mobile and Handheld Gaming Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Mobile and Handheld Gaming revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Mobile and Handheld Gaming revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
NVIDIA
Microsoft
Ubisoft Entertainment
King
Supercell
The Walt Disney
Outline of Major Chapters:
Chapter 1: Introduces the definition of Mobile and Handheld Gaming, market overview.
Chapter 2: Global Mobile and Handheld Gaming market size in revenue.
Chapter 3: Detailed analysis of Mobile and Handheld Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Mobile and Handheld Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Mobile and Handheld Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Mobile and Handheld Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile and Handheld Gaming Overall Market Size
2.1 Global Mobile and Handheld Gaming Market Size: 2022 VS 2035
2.2 Global Mobile and Handheld Gaming Market Size, Prospects & Forecasts: 2018-2035
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile and Handheld Gaming Players in Global Market
3.2 Top Global Mobile and Handheld Gaming Companies Ranked by Revenue
3.3 Global Mobile and Handheld Gaming Revenue by Companies
3.4 Top 3 and Top 5 Mobile and Handheld Gaming Companies in Global Market, by Revenue in 2022
3.5 Global Companies Mobile and Handheld Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile and Handheld Gaming Players in Global Market
3.6.1 List of Global Tier 1 Mobile and Handheld Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile and Handheld Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Mobile and Handheld Gaming Market Size Markets, 2022 & 2035
4.1.2 iOS
4.1.3 Android
4.1.4 Other
4.2 By Type - Global Mobile and Handheld Gaming Revenue & Forecasts
4.2.1 By Type - Global Mobile and Handheld Gaming Revenue, 2018-2023
4.2.2 By Type - Global Mobile and Handheld Gaming Revenue, 2024-2035
4.2.3 By Type - Global Mobile and Handheld Gaming Revenue Market Share, 2018-2035
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Mobile and Handheld Gaming Market Size, 2022 & 2035
5.1.2 Handheld Game Consoles
5.1.3 Smartphone
5.1.4 Tablet
5.2 By Application - Global Mobile and Handheld Gaming Revenue & Forecasts
5.2.1 By Application - Global Mobile and Handheld Gaming Revenue, 2018-2023
5.2.2 By Application - Global Mobile and Handheld Gaming Revenue, 2024-2035
5.2.3 By Application - Global Mobile and Handheld Gaming Revenue Market Share, 2018-2035
6 Sights by Region
6.1 By Region - Global Mobile and Handheld Gaming Market Size, 2022 & 2035
6.2 By Region - Global Mobile and Handheld Gaming Revenue & Forecasts
6.2.1 By Region - Global Mobile and Handheld Gaming Revenue, 2018-2023
6.2.2 By Region - Global Mobile and Handheld Gaming Revenue, 2024-2035
6.2.3 By Region - Global Mobile and Handheld Gaming Revenue Market Share, 2018-2035
6.3 North America
6.3.1 By Country - North America Mobile and Handheld Gaming Revenue, 2018-2035
6.3.2 US Mobile and Handheld Gaming Market Size, 2018-2035
6.3.3 Canada Mobile and Handheld Gaming Market Size, 2018-2035
6.3.4 Mexico Mobile and Handheld Gaming Market Size, 2018-2035
6.4 Europe
6.4.1 By Country - Europe Mobile and Handheld Gaming Revenue, 2018-2035
6.4.2 Germany Mobile and Handheld Gaming Market Size, 2018-2035
6.4.3 France Mobile and Handheld Gaming Market Size, 2018-2035
6.4.4 U.K. Mobile and Handheld Gaming Market Size, 2018-2035
6.4.5 Italy Mobile and Handheld Gaming Market Size, 2018-2035
6.4.6 Russia Mobile and Handheld Gaming Market Size, 2018-2035
6.4.7 Nordic Countries Mobile and Handheld Gaming Market Size, 2018-2035
6.4.8 Benelux Mobile and Handheld Gaming Market Size, 2018-2035
6.5 Asia
6.5.1 By Region - Asia Mobile and Handheld Gaming Revenue, 2018-2035
6.5.2 China Mobile and Handheld Gaming Market Size, 2018-2035
6.5.3 Japan Mobile and Handheld Gaming Market Size, 2018-2035
6.5.4 South Korea Mobile and Handheld Gaming Market Size, 2018-2035
6.5.5 Southeast Asia Mobile and Handheld Gaming Market Size, 2018-2035
6.5.6 India Mobile and Handheld Gaming Market Size, 2018-2035
6.6 South America
6.6.1 By Country - South America Mobile and Handheld Gaming Revenue, 2018-2035
6.6.2 Brazil Mobile and Handheld Gaming Market Size, 2018-2035
6.6.3 Argentina Mobile and Handheld Gaming Market Size, 2018-2035
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile and Handheld Gaming Revenue, 2018-2035
6.7.2 Turkey Mobile and Handheld Gaming Market Size, 2018-2035
6.7.3 Israel Mobile and Handheld Gaming Market Size, 2018-2035
6.7.4 Saudi Arabia Mobile and Handheld Gaming Market Size, 2018-2035
6.7.5 UAE Mobile and Handheld Gaming Market Size, 2018-2035
7 Mobile and Handheld Gaming Companies Profiles
7.1 NVIDIA
7.1.1 NVIDIA Company Summary
7.1.2 NVIDIA Business Overview
7.1.3 NVIDIA Mobile and Handheld Gaming Major Product Offerings
7.1.4 NVIDIA Mobile and Handheld Gaming Revenue in Global Market (2018-2023)
7.1.5 NVIDIA Key News & Latest Developments
7.2 Microsoft
7.2.1 Microsoft Company Summary
7.2.2 Microsoft Business Overview
7.2.3 Microsoft Mobile and Handheld Gaming Major Product Offerings
7.2.4 Microsoft Mobile and Handheld Gaming Revenue in Global Market (2018-2023)
7.2.5 Microsoft Key News & Latest Developments
7.3 Ubisoft Entertainment
7.3.1 Ubisoft Entertainment Company Summary
7.3.2 Ubisoft Entertainment Business Overview
7.3.3 Ubisoft Entertainment Mobile and Handheld Gaming Major Product Offerings
7.3.4 Ubisoft Entertainment Mobile and Handheld Gaming Revenue in Global Market (2018-2023)
7.3.5 Ubisoft Entertainment Key News & Latest Developments
7.4 King
7.4.1 King Company Summary
7.4.2 King Business Overview
7.4.3 King Mobile and Handheld Gaming Major Product Offerings
7.4.4 King Mobile and Handheld Gaming Revenue in Global Market (2018-2023)
7.4.5 King Key News & Latest Developments
7.5 Supercell
7.5.1 Supercell Company Summary
7.5.2 Supercell Business Overview
7.5.3 Supercell Mobile and Handheld Gaming Major Product Offerings
7.5.4 Supercell Mobile and Handheld Gaming Revenue in Global Market (2018-2023)
7.5.5 Supercell Key News & Latest Developments
7.6 The Walt Disney
7.6.1 The Walt Disney Company Summary
7.6.2 The Walt Disney Business Overview
7.6.3 The Walt Disney Mobile and Handheld Gaming Major Product Offerings
7.6.4 The Walt Disney Mobile and Handheld Gaming Revenue in Global Market (2018-2023)
7.6.5 The Walt Disney Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Mobile and Handheld Gaming Market Opportunities & Trends in Global Market
Table 2. Mobile and Handheld Gaming Market Drivers in Global Market
Table 3. Mobile and Handheld Gaming Market Restraints in Global Market
Table 4. Key Players of Mobile and Handheld Gaming in Global Market
Table 5. Top Mobile and Handheld Gaming Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Mobile and Handheld Gaming Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Mobile and Handheld Gaming Revenue Share by Companies, 2018-2023
Table 8. Global Companies Mobile and Handheld Gaming Product Type
Table 9. List of Global Tier 1 Mobile and Handheld Gaming Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile and Handheld Gaming Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Mobile and Handheld Gaming Revenue, (US$, Mn), 2022 & 2035
Table 12. By Type - Mobile and Handheld Gaming Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Mobile and Handheld Gaming Revenue in Global (US$, Mn), 2024-2035
Table 14. By Application ? Global Mobile and Handheld Gaming Revenue, (US$, Mn), 2022 & 2035
Table 15. By Application - Mobile and Handheld Gaming Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Mobile and Handheld Gaming Revenue in Global (US$, Mn), 2024-2035
Table 17. By Region ? Global Mobile and Handheld Gaming Revenue, (US$, Mn), 2022 & 2035
Table 18. By Region - Global Mobile and Handheld Gaming Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Mobile and Handheld Gaming Revenue (US$, Mn), 2024-2035
Table 20. By Country - North America Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Mobile and Handheld Gaming Revenue, (US$, Mn), 2024-2035
Table 22. By Country - Europe Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Mobile and Handheld Gaming Revenue, (US$, Mn), 2024-2035
Table 24. By Region - Asia Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Mobile and Handheld Gaming Revenue, (US$, Mn), 2024-2035
Table 26. By Country - South America Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Mobile and Handheld Gaming Revenue, (US$, Mn), 2024-2035
Table 28. By Country - Middle East & Africa Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Mobile and Handheld Gaming Revenue, (US$, Mn), 2024-2035
Table 30. NVIDIA Company Summary
Table 31. NVIDIA Mobile and Handheld Gaming Product Offerings
Table 32. NVIDIA Mobile and Handheld Gaming Revenue (US$, Mn) & (2018-2023)
Table 33. NVIDIA Key News & Latest Developments
Table 34. Microsoft Company Summary
Table 35. Microsoft Mobile and Handheld Gaming Product Offerings
Table 36. Microsoft Mobile and Handheld Gaming Revenue (US$, Mn) & (2018-2023)
Table 37. Microsoft Key News & Latest Developments
Table 38. Ubisoft Entertainment Company Summary
Table 39. Ubisoft Entertainment Mobile and Handheld Gaming Product Offerings
Table 40. Ubisoft Entertainment Mobile and Handheld Gaming Revenue (US$, Mn) & (2018-2023)
Table 41. Ubisoft Entertainment Key News & Latest Developments
Table 42. King Company Summary
Table 43. King Mobile and Handheld Gaming Product Offerings
Table 44. King Mobile and Handheld Gaming Revenue (US$, Mn) & (2018-2023)
Table 45. King Key News & Latest Developments
Table 46. Supercell Company Summary
Table 47. Supercell Mobile and Handheld Gaming Product Offerings
Table 48. Supercell Mobile and Handheld Gaming Revenue (US$, Mn) & (2018-2023)
Table 49. Supercell Key News & Latest Developments
Table 50. The Walt Disney Company Summary
Table 51. The Walt Disney Mobile and Handheld Gaming Product Offerings
Table 52. The Walt Disney Mobile and Handheld Gaming Revenue (US$, Mn) & (2018-2023)
Table 53. The Walt Disney Key News & Latest Developments
List of Figures
Figure 1. Mobile and Handheld Gaming Segment by Type in 2022
Figure 2. Mobile and Handheld Gaming Segment by Application in 2022
Figure 3. Global Mobile and Handheld Gaming Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Mobile and Handheld Gaming Market Size: 2022 VS 2035 (US$, Mn)
Figure 6. Global Mobile and Handheld Gaming Revenue, 2018-2035 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Mobile and Handheld Gaming Revenue in 2022
Figure 8. By Type - Global Mobile and Handheld Gaming Revenue Market Share, 2018-2035
Figure 9. By Application - Global Mobile and Handheld Gaming Revenue Market Share, 2018-2035
Figure 10. By Type - Global Mobile and Handheld Gaming Revenue, (US$, Mn), 2022 & 2035
Figure 11. By Type - Global Mobile and Handheld Gaming Revenue Market Share, 2018-2035
Figure 12. By Application - Global Mobile and Handheld Gaming Revenue, (US$, Mn), 2022 & 2035
Figure 13. By Application - Global Mobile and Handheld Gaming Revenue Market Share, 2018-2035
Figure 14. By Region - Global Mobile and Handheld Gaming Revenue Market Share, 2018-2035
Figure 15. By Country - North America Mobile and Handheld Gaming Revenue Market Share, 2018-2035
Figure 16. US Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 17. Canada Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 18. Mexico Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 19. By Country - Europe Mobile and Handheld Gaming Revenue Market Share, 2018-2035
Figure 20. Germany Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 21. France Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 22. U.K. Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 23. Italy Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 24. Russia Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 25. Nordic Countries Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 26. Benelux Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 27. By Region - Asia Mobile and Handheld Gaming Revenue Market Share, 2018-2035
Figure 28. China Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 29. Japan Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 30. South Korea Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 31. Southeast Asia Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 32. India Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 33. By Country - South America Mobile and Handheld Gaming Revenue Market Share, 2018-2035
Figure 34. Brazil Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 35. Argentina Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 36. By Country - Middle East & Africa Mobile and Handheld Gaming Revenue Market Share, 2018-2035
Figure 37. Turkey Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 38. Israel Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 39. Saudi Arabia Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 40. UAE Mobile and Handheld Gaming Revenue, (US$, Mn), 2018-2035
Figure 41. NVIDIA Mobile and Handheld Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Microsoft Mobile and Handheld Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Ubisoft Entertainment Mobile and Handheld Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. King Mobile and Handheld Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Supercell Mobile and Handheld Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. The Walt Disney Mobile and Handheld Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

Offer REPORT BUYING OPTIONS

USD GBP EURO YEN Single User Price
USD GBP EURO YEN Multi User Price
USD GBP EURO YEN Enterprise Price

---- OR ----

Frequently Asked Questions ?

  • Upto 24 hrs - Working days
  • Upto 48 hrs max - Weekends and public holidays
  • Single User License
    A license granted to one user. Rules or conditions might be applied for e.g. the use of electric files (PDFs) or printings, depending on product.

  • Multi user License
    A license granted to multiple users.

  • Site License
    A license granted to a single business site/establishment.

  • Corporate License, Global License
    A license granted to all employees within organisation access to the product.
  • Online Payments with PayPal and CCavenue
  • Wire Transfer/Bank Transfer
  • Email
  • Hard Copy

Our Key Features

  • Data Accuracy and Reliability
  • Data Security
  • Customized Research
  • Trustworthy
  • Competitive Offerings
check discount