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Mobile and Wearable Gaming Market, Global Outlook and Forecast 2023-2030

Mobile and Wearable Gaming Market, Global Outlook and Forecast 2023-2030

  • Category:Consumer Goods and Services
  • Published on : 25 November 2023
  • Pages :63
  • Formats:
  • Report Code:SMR-7859871

This report aims to provide a comprehensive presentation of the global market for Mobile and Wearable Gaming, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile and Wearable Gaming. This report contains market size and forecasts of Mobile and Wearable Gaming in global, including the following market information:
Global Mobile and Wearable Gaming Market Revenue, 2018-2023, 2024-2030, ($ millions)
Global top five companies in 2022 (%)
The global Mobile and Wearable Gaming market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
Augmented Reality Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Mobile and Wearable Gaming include Apple, Samsung, Facebook, Google, HTC, Colopl, Dena Co. Ltd, Microsoft and Meta Technologies, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
We surveyed the Mobile and Wearable Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile and Wearable Gaming Market, by Type, 2018-2023, 2024-2030 ($ millions)
Global Mobile and Wearable Gaming Market Segment Percentages, by Type, 2022 (%)
Augmented Reality
Cloud Computing
Virtual Reality
Global Mobile and Wearable Gaming Market, by Application, 2018-2023, 2024-2030 ($ millions)
Global Mobile and Wearable Gaming Market Segment Percentages, by Application, 2022 (%)
Below 12 Years
12-25 Years
25-40 Years
Above 40 Years
Global Mobile and Wearable Gaming Market, By Region and Country, 2018-2023, 2024-2030 ($ Millions)
Global Mobile and Wearable Gaming Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Mobile and Wearable Gaming revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Mobile and Wearable Gaming revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Apple
Samsung
Facebook
Google
HTC
Colopl
Dena Co. Ltd
Microsoft
Meta Technologies
Outline of Major Chapters:
Chapter 1: Introduces the definition of Mobile and Wearable Gaming, market overview.
Chapter 2: Global Mobile and Wearable Gaming market size in revenue.
Chapter 3: Detailed analysis of Mobile and Wearable Gaming company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Mobile and Wearable Gaming in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Mobile and Wearable Gaming Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Mobile and Wearable Gaming Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile and Wearable Gaming Overall Market Size
2.1 Global Mobile and Wearable Gaming Market Size: 2022 VS 2030
2.2 Global Mobile and Wearable Gaming Market Size, Prospects & Forecasts: 2018-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile and Wearable Gaming Players in Global Market
3.2 Top Global Mobile and Wearable Gaming Companies Ranked by Revenue
3.3 Global Mobile and Wearable Gaming Revenue by Companies
3.4 Top 3 and Top 5 Mobile and Wearable Gaming Companies in Global Market, by Revenue in 2022
3.5 Global Companies Mobile and Wearable Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile and Wearable Gaming Players in Global Market
3.6.1 List of Global Tier 1 Mobile and Wearable Gaming Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile and Wearable Gaming Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Mobile and Wearable Gaming Market Size Markets, 2022 & 2030
4.1.2 Augmented Reality
4.1.3 Cloud Computing
4.1.4 Virtual Reality
4.2 By Type - Global Mobile and Wearable Gaming Revenue & Forecasts
4.2.1 By Type - Global Mobile and Wearable Gaming Revenue, 2018-2023
4.2.2 By Type - Global Mobile and Wearable Gaming Revenue, 2024-2030
4.2.3 By Type - Global Mobile and Wearable Gaming Revenue Market Share, 2018-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Mobile and Wearable Gaming Market Size, 2022 & 2030
5.1.2 Below 12 Years
5.1.3 12-25 Years
5.1.4 25-40 Years
5.1.5 Above 40 Years
5.2 By Application - Global Mobile and Wearable Gaming Revenue & Forecasts
5.2.1 By Application - Global Mobile and Wearable Gaming Revenue, 2018-2023
5.2.2 By Application - Global Mobile and Wearable Gaming Revenue, 2024-2030
5.2.3 By Application - Global Mobile and Wearable Gaming Revenue Market Share, 2018-2030
6 Sights by Region
6.1 By Region - Global Mobile and Wearable Gaming Market Size, 2022 & 2030
6.2 By Region - Global Mobile and Wearable Gaming Revenue & Forecasts
6.2.1 By Region - Global Mobile and Wearable Gaming Revenue, 2018-2023
6.2.2 By Region - Global Mobile and Wearable Gaming Revenue, 2024-2030
6.2.3 By Region - Global Mobile and Wearable Gaming Revenue Market Share, 2018-2030
6.3 North America
6.3.1 By Country - North America Mobile and Wearable Gaming Revenue, 2018-2030
6.3.2 US Mobile and Wearable Gaming Market Size, 2018-2030
6.3.3 Canada Mobile and Wearable Gaming Market Size, 2018-2030
6.3.4 Mexico Mobile and Wearable Gaming Market Size, 2018-2030
6.4 Europe
6.4.1 By Country - Europe Mobile and Wearable Gaming Revenue, 2018-2030
6.4.2 Germany Mobile and Wearable Gaming Market Size, 2018-2030
6.4.3 France Mobile and Wearable Gaming Market Size, 2018-2030
6.4.4 U.K. Mobile and Wearable Gaming Market Size, 2018-2030
6.4.5 Italy Mobile and Wearable Gaming Market Size, 2018-2030
6.4.6 Russia Mobile and Wearable Gaming Market Size, 2018-2030
6.4.7 Nordic Countries Mobile and Wearable Gaming Market Size, 2018-2030
6.4.8 Benelux Mobile and Wearable Gaming Market Size, 2018-2030
6.5 Asia
6.5.1 By Region - Asia Mobile and Wearable Gaming Revenue, 2018-2030
6.5.2 China Mobile and Wearable Gaming Market Size, 2018-2030
6.5.3 Japan Mobile and Wearable Gaming Market Size, 2018-2030
6.5.4 South Korea Mobile and Wearable Gaming Market Size, 2018-2030
6.5.5 Southeast Asia Mobile and Wearable Gaming Market Size, 2018-2030
6.5.6 India Mobile and Wearable Gaming Market Size, 2018-2030
6.6 South America
6.6.1 By Country - South America Mobile and Wearable Gaming Revenue, 2018-2030
6.6.2 Brazil Mobile and Wearable Gaming Market Size, 2018-2030
6.6.3 Argentina Mobile and Wearable Gaming Market Size, 2018-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile and Wearable Gaming Revenue, 2018-2030
6.7.2 Turkey Mobile and Wearable Gaming Market Size, 2018-2030
6.7.3 Israel Mobile and Wearable Gaming Market Size, 2018-2030
6.7.4 Saudi Arabia Mobile and Wearable Gaming Market Size, 2018-2030
6.7.5 UAE Mobile and Wearable Gaming Market Size, 2018-2030
7 Mobile and Wearable Gaming Companies Profiles
7.1 Apple
7.1.1 Apple Company Summary
7.1.2 Apple Business Overview
7.1.3 Apple Mobile and Wearable Gaming Major Product Offerings
7.1.4 Apple Mobile and Wearable Gaming Revenue in Global Market (2018-2023)
7.1.5 Apple Key News & Latest Developments
7.2 Samsung
7.2.1 Samsung Company Summary
7.2.2 Samsung Business Overview
7.2.3 Samsung Mobile and Wearable Gaming Major Product Offerings
7.2.4 Samsung Mobile and Wearable Gaming Revenue in Global Market (2018-2023)
7.2.5 Samsung Key News & Latest Developments
7.3 Facebook
7.3.1 Facebook Company Summary
7.3.2 Facebook Business Overview
7.3.3 Facebook Mobile and Wearable Gaming Major Product Offerings
7.3.4 Facebook Mobile and Wearable Gaming Revenue in Global Market (2018-2023)
7.3.5 Facebook Key News & Latest Developments
7.4 Google
7.4.1 Google Company Summary
7.4.2 Google Business Overview
7.4.3 Google Mobile and Wearable Gaming Major Product Offerings
7.4.4 Google Mobile and Wearable Gaming Revenue in Global Market (2018-2023)
7.4.5 Google Key News & Latest Developments
7.5 HTC
7.5.1 HTC Company Summary
7.5.2 HTC Business Overview
7.5.3 HTC Mobile and Wearable Gaming Major Product Offerings
7.5.4 HTC Mobile and Wearable Gaming Revenue in Global Market (2018-2023)
7.5.5 HTC Key News & Latest Developments
7.6 Colopl
7.6.1 Colopl Company Summary
7.6.2 Colopl Business Overview
7.6.3 Colopl Mobile and Wearable Gaming Major Product Offerings
7.6.4 Colopl Mobile and Wearable Gaming Revenue in Global Market (2018-2023)
7.6.5 Colopl Key News & Latest Developments
7.7 Dena Co. Ltd
7.7.1 Dena Co. Ltd Company Summary
7.7.2 Dena Co. Ltd Business Overview
7.7.3 Dena Co. Ltd Mobile and Wearable Gaming Major Product Offerings
7.7.4 Dena Co. Ltd Mobile and Wearable Gaming Revenue in Global Market (2018-2023)
7.7.5 Dena Co. Ltd Key News & Latest Developments
7.8 Microsoft
7.8.1 Microsoft Company Summary
7.8.2 Microsoft Business Overview
7.8.3 Microsoft Mobile and Wearable Gaming Major Product Offerings
7.8.4 Microsoft Mobile and Wearable Gaming Revenue in Global Market (2018-2023)
7.8.5 Microsoft Key News & Latest Developments
7.9 Meta Technologies
7.9.1 Meta Technologies Company Summary
7.9.2 Meta Technologies Business Overview
7.9.3 Meta Technologies Mobile and Wearable Gaming Major Product Offerings
7.9.4 Meta Technologies Mobile and Wearable Gaming Revenue in Global Market (2018-2023)
7.9.5 Meta Technologies Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Mobile and Wearable Gaming Market Opportunities & Trends in Global Market
Table 2. Mobile and Wearable Gaming Market Drivers in Global Market
Table 3. Mobile and Wearable Gaming Market Restraints in Global Market
Table 4. Key Players of Mobile and Wearable Gaming in Global Market
Table 5. Top Mobile and Wearable Gaming Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Mobile and Wearable Gaming Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Mobile and Wearable Gaming Revenue Share by Companies, 2018-2023
Table 8. Global Companies Mobile and Wearable Gaming Product Type
Table 9. List of Global Tier 1 Mobile and Wearable Gaming Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile and Wearable Gaming Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Mobile and Wearable Gaming Revenue, (US$, Mn), 2022 & 2030
Table 12. By Type - Mobile and Wearable Gaming Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Mobile and Wearable Gaming Revenue in Global (US$, Mn), 2024-2030
Table 14. By Application ? Global Mobile and Wearable Gaming Revenue, (US$, Mn), 2022 & 2030
Table 15. By Application - Mobile and Wearable Gaming Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Mobile and Wearable Gaming Revenue in Global (US$, Mn), 2024-2030
Table 17. By Region ? Global Mobile and Wearable Gaming Revenue, (US$, Mn), 2022 & 2030
Table 18. By Region - Global Mobile and Wearable Gaming Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Mobile and Wearable Gaming Revenue (US$, Mn), 2024-2030
Table 20. By Country - North America Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Mobile and Wearable Gaming Revenue, (US$, Mn), 2024-2030
Table 22. By Country - Europe Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Mobile and Wearable Gaming Revenue, (US$, Mn), 2024-2030
Table 24. By Region - Asia Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Mobile and Wearable Gaming Revenue, (US$, Mn), 2024-2030
Table 26. By Country - South America Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Mobile and Wearable Gaming Revenue, (US$, Mn), 2024-2030
Table 28. By Country - Middle East & Africa Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Mobile and Wearable Gaming Revenue, (US$, Mn), 2024-2030
Table 30. Apple Company Summary
Table 31. Apple Mobile and Wearable Gaming Product Offerings
Table 32. Apple Mobile and Wearable Gaming Revenue (US$, Mn) & (2018-2023)
Table 33. Apple Key News & Latest Developments
Table 34. Samsung Company Summary
Table 35. Samsung Mobile and Wearable Gaming Product Offerings
Table 36. Samsung Mobile and Wearable Gaming Revenue (US$, Mn) & (2018-2023)
Table 37. Samsung Key News & Latest Developments
Table 38. Facebook Company Summary
Table 39. Facebook Mobile and Wearable Gaming Product Offerings
Table 40. Facebook Mobile and Wearable Gaming Revenue (US$, Mn) & (2018-2023)
Table 41. Facebook Key News & Latest Developments
Table 42. Google Company Summary
Table 43. Google Mobile and Wearable Gaming Product Offerings
Table 44. Google Mobile and Wearable Gaming Revenue (US$, Mn) & (2018-2023)
Table 45. Google Key News & Latest Developments
Table 46. HTC Company Summary
Table 47. HTC Mobile and Wearable Gaming Product Offerings
Table 48. HTC Mobile and Wearable Gaming Revenue (US$, Mn) & (2018-2023)
Table 49. HTC Key News & Latest Developments
Table 50. Colopl Company Summary
Table 51. Colopl Mobile and Wearable Gaming Product Offerings
Table 52. Colopl Mobile and Wearable Gaming Revenue (US$, Mn) & (2018-2023)
Table 53. Colopl Key News & Latest Developments
Table 54. Dena Co. Ltd Company Summary
Table 55. Dena Co. Ltd Mobile and Wearable Gaming Product Offerings
Table 56. Dena Co. Ltd Mobile and Wearable Gaming Revenue (US$, Mn) & (2018-2023)
Table 57. Dena Co. Ltd Key News & Latest Developments
Table 58. Microsoft Company Summary
Table 59. Microsoft Mobile and Wearable Gaming Product Offerings
Table 60. Microsoft Mobile and Wearable Gaming Revenue (US$, Mn) & (2018-2023)
Table 61. Microsoft Key News & Latest Developments
Table 62. Meta Technologies Company Summary
Table 63. Meta Technologies Mobile and Wearable Gaming Product Offerings
Table 64. Meta Technologies Mobile and Wearable Gaming Revenue (US$, Mn) & (2018-2023)
Table 65. Meta Technologies Key News & Latest Developments
List of Figures
Figure 1. Mobile and Wearable Gaming Segment by Type in 2022
Figure 2. Mobile and Wearable Gaming Segment by Application in 2022
Figure 3. Global Mobile and Wearable Gaming Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Mobile and Wearable Gaming Market Size: 2022 VS 2030 (US$, Mn)
Figure 6. Global Mobile and Wearable Gaming Revenue, 2018-2030 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Mobile and Wearable Gaming Revenue in 2022
Figure 8. By Type - Global Mobile and Wearable Gaming Revenue Market Share, 2018-2030
Figure 9. By Application - Global Mobile and Wearable Gaming Revenue Market Share, 2018-2030
Figure 10. By Type - Global Mobile and Wearable Gaming Revenue, (US$, Mn), 2022 & 2030
Figure 11. By Type - Global Mobile and Wearable Gaming Revenue Market Share, 2018-2030
Figure 12. By Application - Global Mobile and Wearable Gaming Revenue, (US$, Mn), 2022 & 2030
Figure 13. By Application - Global Mobile and Wearable Gaming Revenue Market Share, 2018-2030
Figure 14. By Region - Global Mobile and Wearable Gaming Revenue Market Share, 2018-2030
Figure 15. By Country - North America Mobile and Wearable Gaming Revenue Market Share, 2018-2030
Figure 16. US Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 17. Canada Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 18. Mexico Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 19. By Country - Europe Mobile and Wearable Gaming Revenue Market Share, 2018-2030
Figure 20. Germany Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 21. France Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 22. U.K. Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 23. Italy Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 24. Russia Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 25. Nordic Countries Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 26. Benelux Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 27. By Region - Asia Mobile and Wearable Gaming Revenue Market Share, 2018-2030
Figure 28. China Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 29. Japan Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 30. South Korea Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 31. Southeast Asia Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 32. India Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 33. By Country - South America Mobile and Wearable Gaming Revenue Market Share, 2018-2030
Figure 34. Brazil Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 35. Argentina Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 36. By Country - Middle East & Africa Mobile and Wearable Gaming Revenue Market Share, 2018-2030
Figure 37. Turkey Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 38. Israel Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 39. Saudi Arabia Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 40. UAE Mobile and Wearable Gaming Revenue, (US$, Mn), 2018-2030
Figure 41. Apple Mobile and Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Samsung Mobile and Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Facebook Mobile and Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Google Mobile and Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. HTC Mobile and Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. Colopl Mobile and Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Dena Co. Ltd Mobile and Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Microsoft Mobile and Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Meta Technologies Mobile and Wearable Gaming Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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