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Mobile and Wearable Gaming Technologies Market, Global Outlook and Forecast 2023-2029

Mobile and Wearable Gaming Technologies Market, Global Outlook and Forecast 2023-2029

  • Category:ICT & Media
  • Published on : 24 July 2023
  • Pages :118
  • Formats:
  • Report Code:SMR-7760950

Mobile and wearable gaming is a category of mobile electronic gaming devices that can be worn as accessories with practical uses of sending and receiving data via the Internet.
This report aims to provide a comprehensive presentation of the global market for Mobile and Wearable Gaming Technologies, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Mobile and Wearable Gaming Technologies. This report contains market size and forecasts of Mobile and Wearable Gaming Technologies in global, including the following market information:
Global Mobile and Wearable Gaming Technologies Market Revenue, 2018-2023, 2024-2029, ($ millions)
Global top five companies in 2022 (%)
The global Mobile and Wearable Gaming Technologies market was valued at US$ million in 2022 and is projected to reach US$ million by 2029, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2022, While China is to reach $ Million.
by Device Segment to Reach $ Million by 2029, with a % CAGR in next six years.
The global key manufacturers of Mobile and Wearable Gaming Technologies include Sony Corporation, Microsoft, Nintendo, Ubisoft Entertainment, Activision Blizzard, Inc., King.com Ltd., Capcom Co.,Ltd., Tencent and Everywear Games, etc. in 2022, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Mobile and Wearable Gaming Technologies companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Mobile and Wearable Gaming Technologies Market, by Type, 2018-2023, 2024-2029 ($ millions)
Global Mobile and Wearable Gaming Technologies Market Segment Percentages, by Type, 2022 (%)
by Device
Tablets
Smartphone
Handheld Console
Others
by Technology
Virtual Reality
Facial Recognition
Voice Recognition
High-Def Displays
Wearable Gaming
Gesture Control
Others
Global Mobile and Wearable Gaming Technologies Market, by Application, 2018-2023, 2024-2029 ($ millions)
Global Mobile and Wearable Gaming Technologies Market Segment Percentages, by Application, 2022 (%)
Android
iOS
Global Mobile and Wearable Gaming Technologies Market, By Region and Country, 2018-2023, 2024-2029 ($ Millions)
Global Mobile and Wearable Gaming Technologies Market Segment Percentages, By Region and Country, 2022 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Mobile and Wearable Gaming Technologies revenues in global market, 2018-2023 (estimated), ($ millions)
Key companies Mobile and Wearable Gaming Technologies revenues share in global market, 2022 (%)
Further, the report presents profiles of competitors in the market, key players include:
Sony Corporation
Microsoft
Nintendo
Ubisoft Entertainment
Activision Blizzard, Inc.
King.com Ltd.
Capcom Co.,Ltd.
Tencent
Everywear Games
Electronic Arts Inc.
CD PROJEKT S.A.
COLOPL, Inc.
Com2Us
CyberAgent, Inc.
DeNA Co., Ltd.
Gameloft
Glu Mobile Inc.
Gungho Online Entertainment, Inc.
KABAM GAMES, INC.
Netease Inc.
Machine Zone Inc.
Outline of Major Chapters:
Chapter 1: Introduces the definition of Mobile and Wearable Gaming Technologies, market overview.
Chapter 2: Global Mobile and Wearable Gaming Technologies market size in revenue.
Chapter 3: Detailed analysis of Mobile and Wearable Gaming Technologies company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Mobile and Wearable Gaming Technologies in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 Mobile and Wearable Gaming Technologies Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Mobile and Wearable Gaming Technologies Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile and Wearable Gaming Technologies Overall Market Size
2.1 Global Mobile and Wearable Gaming Technologies Market Size: 2022 VS 2029
2.2 Global Mobile and Wearable Gaming Technologies Market Size, Prospects & Forecasts: 2018-2029
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile and Wearable Gaming Technologies Players in Global Market
3.2 Top Global Mobile and Wearable Gaming Technologies Companies Ranked by Revenue
3.3 Global Mobile and Wearable Gaming Technologies Revenue by Companies
3.4 Top 3 and Top 5 Mobile and Wearable Gaming Technologies Companies in Global Market, by Revenue in 2022
3.5 Global Companies Mobile and Wearable Gaming Technologies Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile and Wearable Gaming Technologies Players in Global Market
3.6.1 List of Global Tier 1 Mobile and Wearable Gaming Technologies Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile and Wearable Gaming Technologies Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Mobile and Wearable Gaming Technologies Market Size Markets, 2022 & 2029
4.1.2 Tablets
4.1.3 Smartphone
4.1.4 Handheld Console
4.1.5 Others
4.2 By Type - Global Mobile and Wearable Gaming Technologies Revenue & Forecasts
4.2.1 By Type - Global Mobile and Wearable Gaming Technologies Revenue, 2018-2023
4.2.2 By Type - Global Mobile and Wearable Gaming Technologies Revenue, 2024-2029
4.2.3 By Type - Global Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Mobile and Wearable Gaming Technologies Market Size, 2022 & 2029
5.1.2 Android
5.1.3 iOS
5.2 By Application - Global Mobile and Wearable Gaming Technologies Revenue & Forecasts
5.2.1 By Application - Global Mobile and Wearable Gaming Technologies Revenue, 2018-2023
5.2.2 By Application - Global Mobile and Wearable Gaming Technologies Revenue, 2024-2029
5.2.3 By Application - Global Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
6 Sights by Region
6.1 By Region - Global Mobile and Wearable Gaming Technologies Market Size, 2022 & 2029
6.2 By Region - Global Mobile and Wearable Gaming Technologies Revenue & Forecasts
6.2.1 By Region - Global Mobile and Wearable Gaming Technologies Revenue, 2018-2023
6.2.2 By Region - Global Mobile and Wearable Gaming Technologies Revenue, 2024-2029
6.2.3 By Region - Global Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
6.3 North America
6.3.1 By Country - North America Mobile and Wearable Gaming Technologies Revenue, 2018-2029
6.3.2 US Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.3.3 Canada Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.3.4 Mexico Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.4 Europe
6.4.1 By Country - Europe Mobile and Wearable Gaming Technologies Revenue, 2018-2029
6.4.2 Germany Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.4.3 France Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.4.4 U.K. Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.4.5 Italy Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.4.6 Russia Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.4.7 Nordic Countries Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.4.8 Benelux Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.5 Asia
6.5.1 By Region - Asia Mobile and Wearable Gaming Technologies Revenue, 2018-2029
6.5.2 China Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.5.3 Japan Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.5.4 South Korea Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.5.5 Southeast Asia Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.5.6 India Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.6 South America
6.6.1 By Country - South America Mobile and Wearable Gaming Technologies Revenue, 2018-2029
6.6.2 Brazil Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.6.3 Argentina Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile and Wearable Gaming Technologies Revenue, 2018-2029
6.7.2 Turkey Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.7.3 Israel Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.7.4 Saudi Arabia Mobile and Wearable Gaming Technologies Market Size, 2018-2029
6.7.5 UAE Mobile and Wearable Gaming Technologies Market Size, 2018-2029
7 Mobile and Wearable Gaming Technologies Companies Profiles
7.1 Sony Corporation
7.1.1 Sony Corporation Company Summary
7.1.2 Sony Corporation Business Overview
7.1.3 Sony Corporation Mobile and Wearable Gaming Technologies Major Product Offerings
7.1.4 Sony Corporation Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.1.5 Sony Corporation Key News & Latest Developments
7.2 Microsoft
7.2.1 Microsoft Company Summary
7.2.2 Microsoft Business Overview
7.2.3 Microsoft Mobile and Wearable Gaming Technologies Major Product Offerings
7.2.4 Microsoft Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.2.5 Microsoft Key News & Latest Developments
7.3 Nintendo
7.3.1 Nintendo Company Summary
7.3.2 Nintendo Business Overview
7.3.3 Nintendo Mobile and Wearable Gaming Technologies Major Product Offerings
7.3.4 Nintendo Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.3.5 Nintendo Key News & Latest Developments
7.4 Ubisoft Entertainment
7.4.1 Ubisoft Entertainment Company Summary
7.4.2 Ubisoft Entertainment Business Overview
7.4.3 Ubisoft Entertainment Mobile and Wearable Gaming Technologies Major Product Offerings
7.4.4 Ubisoft Entertainment Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.4.5 Ubisoft Entertainment Key News & Latest Developments
7.5 Activision Blizzard, Inc.
7.5.1 Activision Blizzard, Inc. Company Summary
7.5.2 Activision Blizzard, Inc. Business Overview
7.5.3 Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Major Product Offerings
7.5.4 Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.5.5 Activision Blizzard, Inc. Key News & Latest Developments
7.6 King.com Ltd.
7.6.1 King.com Ltd. Company Summary
7.6.2 King.com Ltd. Business Overview
7.6.3 King.com Ltd. Mobile and Wearable Gaming Technologies Major Product Offerings
7.6.4 King.com Ltd. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.6.5 King.com Ltd. Key News & Latest Developments
7.7 Capcom Co.,Ltd.
7.7.1 Capcom Co.,Ltd. Company Summary
7.7.2 Capcom Co.,Ltd. Business Overview
7.7.3 Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Major Product Offerings
7.7.4 Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.7.5 Capcom Co.,Ltd. Key News & Latest Developments
7.8 Tencent
7.8.1 Tencent Company Summary
7.8.2 Tencent Business Overview
7.8.3 Tencent Mobile and Wearable Gaming Technologies Major Product Offerings
7.8.4 Tencent Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.8.5 Tencent Key News & Latest Developments
7.9 Everywear Games
7.9.1 Everywear Games Company Summary
7.9.2 Everywear Games Business Overview
7.9.3 Everywear Games Mobile and Wearable Gaming Technologies Major Product Offerings
7.9.4 Everywear Games Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.9.5 Everywear Games Key News & Latest Developments
7.10 Electronic Arts Inc.
7.10.1 Electronic Arts Inc. Company Summary
7.10.2 Electronic Arts Inc. Business Overview
7.10.3 Electronic Arts Inc. Mobile and Wearable Gaming Technologies Major Product Offerings
7.10.4 Electronic Arts Inc. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.10.5 Electronic Arts Inc. Key News & Latest Developments
7.11 CD PROJEKT S.A.
7.11.1 CD PROJEKT S.A. Company Summary
7.11.2 CD PROJEKT S.A. Business Overview
7.11.3 CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Major Product Offerings
7.11.4 CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.11.5 CD PROJEKT S.A. Key News & Latest Developments
7.12 COLOPL, Inc.
7.12.1 COLOPL, Inc. Company Summary
7.12.2 COLOPL, Inc. Business Overview
7.12.3 COLOPL, Inc. Mobile and Wearable Gaming Technologies Major Product Offerings
7.12.4 COLOPL, Inc. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.12.5 COLOPL, Inc. Key News & Latest Developments
7.13 Com2Us
7.13.1 Com2Us Company Summary
7.13.2 Com2Us Business Overview
7.13.3 Com2Us Mobile and Wearable Gaming Technologies Major Product Offerings
7.13.4 Com2Us Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.13.5 Com2Us Key News & Latest Developments
7.14 CyberAgent, Inc.
7.14.1 CyberAgent, Inc. Company Summary
7.14.2 CyberAgent, Inc. Business Overview
7.14.3 CyberAgent, Inc. Mobile and Wearable Gaming Technologies Major Product Offerings
7.14.4 CyberAgent, Inc. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.14.5 CyberAgent, Inc. Key News & Latest Developments
7.15 DeNA Co., Ltd.
7.15.1 DeNA Co., Ltd. Company Summary
7.15.2 DeNA Co., Ltd. Business Overview
7.15.3 DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Major Product Offerings
7.15.4 DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.15.5 DeNA Co., Ltd. Key News & Latest Developments
7.16 Gameloft
7.16.1 Gameloft Company Summary
7.16.2 Gameloft Business Overview
7.16.3 Gameloft Mobile and Wearable Gaming Technologies Major Product Offerings
7.16.4 Gameloft Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.16.5 Gameloft Key News & Latest Developments
7.17 Glu Mobile Inc.
7.17.1 Glu Mobile Inc. Company Summary
7.17.2 Glu Mobile Inc. Business Overview
7.17.3 Glu Mobile Inc. Mobile and Wearable Gaming Technologies Major Product Offerings
7.17.4 Glu Mobile Inc. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.17.5 Glu Mobile Inc. Key News & Latest Developments
7.18 Gungho Online Entertainment, Inc.
7.18.1 Gungho Online Entertainment, Inc. Company Summary
7.18.2 Gungho Online Entertainment, Inc. Business Overview
7.18.3 Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Major Product Offerings
7.18.4 Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.18.5 Gungho Online Entertainment, Inc. Key News & Latest Developments
7.19 KABAM GAMES, INC.
7.19.1 KABAM GAMES, INC. Company Summary
7.19.2 KABAM GAMES, INC. Business Overview
7.19.3 KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Major Product Offerings
7.19.4 KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.19.5 KABAM GAMES, INC. Key News & Latest Developments
7.20 Netease Inc.
7.20.1 Netease Inc. Company Summary
7.20.2 Netease Inc. Business Overview
7.20.3 Netease Inc. Mobile and Wearable Gaming Technologies Major Product Offerings
7.20.4 Netease Inc. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.20.5 Netease Inc. Key News & Latest Developments
7.21 Machine Zone Inc.
7.21.1 Machine Zone Inc. Company Summary
7.21.2 Machine Zone Inc. Business Overview
7.21.3 Machine Zone Inc. Mobile and Wearable Gaming Technologies Major Product Offerings
7.21.4 Machine Zone Inc. Mobile and Wearable Gaming Technologies Revenue in Global Market (2018-2023)
7.21.5 Machine Zone Inc. Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. Mobile and Wearable Gaming Technologies Market Opportunities & Trends in Global Market
Table 2. Mobile and Wearable Gaming Technologies Market Drivers in Global Market
Table 3. Mobile and Wearable Gaming Technologies Market Restraints in Global Market
Table 4. Key Players of Mobile and Wearable Gaming Technologies in Global Market
Table 5. Top Mobile and Wearable Gaming Technologies Players in Global Market, Ranking by Revenue (2022)
Table 6. Global Mobile and Wearable Gaming Technologies Revenue by Companies, (US$, Mn), 2018-2023
Table 7. Global Mobile and Wearable Gaming Technologies Revenue Share by Companies, 2018-2023
Table 8. Global Companies Mobile and Wearable Gaming Technologies Product Type
Table 9. List of Global Tier 1 Mobile and Wearable Gaming Technologies Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile and Wearable Gaming Technologies Companies, Revenue (US$, Mn) in 2022 and Market Share
Table 11. By Type ? Global Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2022 & 2029
Table 12. By Type - Mobile and Wearable Gaming Technologies Revenue in Global (US$, Mn), 2018-2023
Table 13. By Type - Mobile and Wearable Gaming Technologies Revenue in Global (US$, Mn), 2024-2029
Table 14. By Application ? Global Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2022 & 2029
Table 15. By Application - Mobile and Wearable Gaming Technologies Revenue in Global (US$, Mn), 2018-2023
Table 16. By Application - Mobile and Wearable Gaming Technologies Revenue in Global (US$, Mn), 2024-2029
Table 17. By Region ? Global Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2022 & 2029
Table 18. By Region - Global Mobile and Wearable Gaming Technologies Revenue (US$, Mn), 2018-2023
Table 19. By Region - Global Mobile and Wearable Gaming Technologies Revenue (US$, Mn), 2024-2029
Table 20. By Country - North America Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2023
Table 21. By Country - North America Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2024-2029
Table 22. By Country - Europe Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2023
Table 23. By Country - Europe Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2024-2029
Table 24. By Region - Asia Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2023
Table 25. By Region - Asia Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2024-2029
Table 26. By Country - South America Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2023
Table 27. By Country - South America Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2024-2029
Table 28. By Country - Middle East & Africa Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2023
Table 29. By Country - Middle East & Africa Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2024-2029
Table 30. Sony Corporation Company Summary
Table 31. Sony Corporation Mobile and Wearable Gaming Technologies Product Offerings
Table 32. Sony Corporation Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 33. Sony Corporation Key News & Latest Developments
Table 34. Microsoft Company Summary
Table 35. Microsoft Mobile and Wearable Gaming Technologies Product Offerings
Table 36. Microsoft Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 37. Microsoft Key News & Latest Developments
Table 38. Nintendo Company Summary
Table 39. Nintendo Mobile and Wearable Gaming Technologies Product Offerings
Table 40. Nintendo Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 41. Nintendo Key News & Latest Developments
Table 42. Ubisoft Entertainment Company Summary
Table 43. Ubisoft Entertainment Mobile and Wearable Gaming Technologies Product Offerings
Table 44. Ubisoft Entertainment Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 45. Ubisoft Entertainment Key News & Latest Developments
Table 46. Activision Blizzard, Inc. Company Summary
Table 47. Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Product Offerings
Table 48. Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 49. Activision Blizzard, Inc. Key News & Latest Developments
Table 50. King.com Ltd. Company Summary
Table 51. King.com Ltd. Mobile and Wearable Gaming Technologies Product Offerings
Table 52. King.com Ltd. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 53. King.com Ltd. Key News & Latest Developments
Table 54. Capcom Co.,Ltd. Company Summary
Table 55. Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Product Offerings
Table 56. Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 57. Capcom Co.,Ltd. Key News & Latest Developments
Table 58. Tencent Company Summary
Table 59. Tencent Mobile and Wearable Gaming Technologies Product Offerings
Table 60. Tencent Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 61. Tencent Key News & Latest Developments
Table 62. Everywear Games Company Summary
Table 63. Everywear Games Mobile and Wearable Gaming Technologies Product Offerings
Table 64. Everywear Games Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 65. Everywear Games Key News & Latest Developments
Table 66. Electronic Arts Inc. Company Summary
Table 67. Electronic Arts Inc. Mobile and Wearable Gaming Technologies Product Offerings
Table 68. Electronic Arts Inc. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 69. Electronic Arts Inc. Key News & Latest Developments
Table 70. CD PROJEKT S.A. Company Summary
Table 71. CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Product Offerings
Table 72. CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 73. CD PROJEKT S.A. Key News & Latest Developments
Table 74. COLOPL, Inc. Company Summary
Table 75. COLOPL, Inc. Mobile and Wearable Gaming Technologies Product Offerings
Table 76. COLOPL, Inc. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 77. COLOPL, Inc. Key News & Latest Developments
Table 78. Com2Us Company Summary
Table 79. Com2Us Mobile and Wearable Gaming Technologies Product Offerings
Table 80. Com2Us Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 81. Com2Us Key News & Latest Developments
Table 82. CyberAgent, Inc. Company Summary
Table 83. CyberAgent, Inc. Mobile and Wearable Gaming Technologies Product Offerings
Table 84. CyberAgent, Inc. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 85. CyberAgent, Inc. Key News & Latest Developments
Table 86. DeNA Co., Ltd. Company Summary
Table 87. DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Product Offerings
Table 88. DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 89. DeNA Co., Ltd. Key News & Latest Developments
Table 90. Gameloft Company Summary
Table 91. Gameloft Mobile and Wearable Gaming Technologies Product Offerings
Table 92. Gameloft Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 93. Gameloft Key News & Latest Developments
Table 94. Glu Mobile Inc. Company Summary
Table 95. Glu Mobile Inc. Mobile and Wearable Gaming Technologies Product Offerings
Table 96. Glu Mobile Inc. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 97. Glu Mobile Inc. Key News & Latest Developments
Table 98. Gungho Online Entertainment, Inc. Company Summary
Table 99. Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Product Offerings
Table 100. Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 101. Gungho Online Entertainment, Inc. Key News & Latest Developments
Table 102. KABAM GAMES, INC. Company Summary
Table 103. KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Product Offerings
Table 104. KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 105. KABAM GAMES, INC. Key News & Latest Developments
Table 106. Netease Inc. Company Summary
Table 107. Netease Inc. Mobile and Wearable Gaming Technologies Product Offerings
Table 108. Netease Inc. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 109. Netease Inc. Key News & Latest Developments
Table 110. Machine Zone Inc. Company Summary
Table 111. Machine Zone Inc. Mobile and Wearable Gaming Technologies Product Offerings
Table 112. Machine Zone Inc. Mobile and Wearable Gaming Technologies Revenue (US$, Mn) & (2018-2023)
Table 113. Machine Zone Inc. Key News & Latest Developments
List of Figures
Figure 1. Mobile and Wearable Gaming Technologies Segment by Type in 2022
Figure 2. Mobile and Wearable Gaming Technologies Segment by Application in 2022
Figure 3. Global Mobile and Wearable Gaming Technologies Market Overview: 2022
Figure 4. Key Caveats
Figure 5. Global Mobile and Wearable Gaming Technologies Market Size: 2022 VS 2029 (US$, Mn)
Figure 6. Global Mobile and Wearable Gaming Technologies Revenue, 2018-2029 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Mobile and Wearable Gaming Technologies Revenue in 2022
Figure 8. By Type - Global Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
Figure 9. By Application - Global Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
Figure 10. By Type - Global Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2022 & 2029
Figure 11. By Type - Global Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
Figure 12. By Application - Global Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2022 & 2029
Figure 13. By Application - Global Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
Figure 14. By Region - Global Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
Figure 15. By Country - North America Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
Figure 16. US Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 17. Canada Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 18. Mexico Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 19. By Country - Europe Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
Figure 20. Germany Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 21. France Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 22. U.K. Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 23. Italy Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 24. Russia Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 25. Nordic Countries Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 26. Benelux Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 27. By Region - Asia Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
Figure 28. China Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 29. Japan Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 30. South Korea Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 31. Southeast Asia Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 32. India Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 33. By Country - South America Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
Figure 34. Brazil Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 35. Argentina Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 36. By Country - Middle East & Africa Mobile and Wearable Gaming Technologies Revenue Market Share, 2018-2029
Figure 37. Turkey Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 38. Israel Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 39. Saudi Arabia Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 40. UAE Mobile and Wearable Gaming Technologies Revenue, (US$, Mn), 2018-2029
Figure 41. Sony Corporation Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 42. Microsoft Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 43. Nintendo Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 44. Ubisoft Entertainment Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 45. Activision Blizzard, Inc. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 46. King.com Ltd. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 47. Capcom Co.,Ltd. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 48. Tencent Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 49. Everywear Games Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 50. Electronic Arts Inc. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 51. CD PROJEKT S.A. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 52. COLOPL, Inc. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 53. Com2Us Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 54. CyberAgent, Inc. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 55. DeNA Co., Ltd. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 56. Gameloft Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 57. Glu Mobile Inc. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 58. Gungho Online Entertainment, Inc. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 59. KABAM GAMES, INC. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 60. Netease Inc. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)
Figure 61. Machine Zone Inc. Mobile and Wearable Gaming Technologies Revenue Year Over Year Growth (US$, Mn) & (2018-2023)

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