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VR and AR Technology in Education Market, Global Outlook and Forecast 2024-2030

VR and AR Technology in Education Market, Global Outlook and Forecast 2024-2030

  • Category:Energy and Natural Resources
  • Published on : 12 June 2024
  • Pages :109
  • Formats:
  • Report Code:SMR-7960318

The global VR and AR Technology in Education market was valued at US$ million in 2023 and is projected to reach US$ million by 2030, at a CAGR of % during the forecast period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The U.S. Market is Estimated at $ Million in 2023, While China is to reach $ Million.
Devices Segment to Reach $ Million by 2030, with a % CAGR in next six years.
The global key manufacturers of VR and AR Technology in Education include Google, Oculus, Vection Technologies, Cinoptics, Discovery, Immersive VR Education, Alchemy Immersive, Nearpod and Curiscope, etc. in 2023, the global top five players have a share approximately % in terms of revenue.
This report aims to provide a comprehensive presentation of the global market for VR and AR Technology in Education, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding VR and AR Technology in Education. This report contains market size and forecasts of VR and AR Technology in Education in global, including the following market information:
Global VR and AR Technology in Education Market Revenue, 2019-2024, 2025-2030, ($ millions)
Global top five companies in 2023 (%)
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the VR and AR Technology in Education companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global VR and AR Technology in Education Market, by Type, 2019-2024, 2025-2030 ($ millions)
Global VR and AR Technology in Education Market Segment Percentages, by Type, 2023 (%)
Devices
Software
Global VR and AR Technology in Education Market, by Application, 2019-2024, 2025-2030 ($ millions)
Global VR and AR Technology in Education Market Segment Percentages, by Application, 2023 (%)
K?12
Higher Education
Others
Global VR and AR Technology in Education Market, By Region and Country, 2019-2024, 2025-2030 ($ Millions)
Global VR and AR Technology in Education Market Segment Percentages, By Region and Country, 2023 (%)
North America
US
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Benelux
Rest of Europe
Asia
China
Japan
South Korea
Southeast Asia
India
Rest of Asia
South America
Brazil
Argentina
Rest of South America
Middle East & Africa
Turkey
Israel
Saudi Arabia
UAE
Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies VR and AR Technology in Education revenues in global market, 2019-2024 (estimated), ($ millions)
Key companies VR and AR Technology in Education revenues share in global market, 2023 (%)
Further, the report presents profiles of competitors in the market, key players include:
Google
Oculus
Vection Technologies
Cinoptics
Discovery
Immersive VR Education
Alchemy Immersive
Nearpod
Curiscope
EON Reality
Growlib
Houghton Mifflin Harcourt Group
JiangXi Kmax Industrial
Vrschool
Beijing Runni'er Network Technology
Outline of Major Chapters:
Chapter 1: Introduces the definition of VR and AR Technology in Education, market overview.
Chapter 2: Global VR and AR Technology in Education market size in revenue.
Chapter 3: Detailed analysis of VR and AR Technology in Education company competitive landscape, revenue and market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of VR and AR Technology in Education in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: The main points and conclusions of the report.

TABLE OF CONTENTS

1 Introduction to Research & Analysis Reports
1.1 VR and AR Technology in Education Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global VR and AR Technology in Education Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global VR and AR Technology in Education Overall Market Size
2.1 Global VR and AR Technology in Education Market Size: 2023 VS 2030
2.2 Global VR and AR Technology in Education Market Size, Prospects & Forecasts: 2019-2030
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top VR and AR Technology in Education Players in Global Market
3.2 Top Global VR and AR Technology in Education Companies Ranked by Revenue
3.3 Global VR and AR Technology in Education Revenue by Companies
3.4 Top 3 and Top 5 VR and AR Technology in Education Companies in Global Market, by Revenue in 2023
3.5 Global Companies VR and AR Technology in Education Product Type
3.6 Tier 1, Tier 2 and Tier 3 VR and AR Technology in Education Players in Global Market
3.6.1 List of Global Tier 1 VR and AR Technology in Education Companies
3.6.2 List of Global Tier 2 and Tier 3 VR and AR Technology in Education Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global VR and AR Technology in Education Market Size Markets, 2023 & 2030
4.1.2 Devices
4.1.3 Software
4.2 By Type - Global VR and AR Technology in Education Revenue & Forecasts
4.2.1 By Type - Global VR and AR Technology in Education Revenue, 2019-2024
4.2.2 By Type - Global VR and AR Technology in Education Revenue, 2025-2030
4.2.3 By Type - Global VR and AR Technology in Education Revenue Market Share, 2019-2030
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global VR and AR Technology in Education Market Size, 2023 & 2030
5.1.2 K?12
5.1.3 Higher Education
5.1.4 Others
5.2 By Application - Global VR and AR Technology in Education Revenue & Forecasts
5.2.1 By Application - Global VR and AR Technology in Education Revenue, 2019-2024
5.2.2 By Application - Global VR and AR Technology in Education Revenue, 2025-2030
5.2.3 By Application - Global VR and AR Technology in Education Revenue Market Share, 2019-2030
6 Sights by Region
6.1 By Region - Global VR and AR Technology in Education Market Size, 2023 & 2030
6.2 By Region - Global VR and AR Technology in Education Revenue & Forecasts
6.2.1 By Region - Global VR and AR Technology in Education Revenue, 2019-2024
6.2.2 By Region - Global VR and AR Technology in Education Revenue, 2025-2030
6.2.3 By Region - Global VR and AR Technology in Education Revenue Market Share, 2019-2030
6.3 North America
6.3.1 By Country - North America VR and AR Technology in Education Revenue, 2019-2030
6.3.2 US VR and AR Technology in Education Market Size, 2019-2030
6.3.3 Canada VR and AR Technology in Education Market Size, 2019-2030
6.3.4 Mexico VR and AR Technology in Education Market Size, 2019-2030
6.4 Europe
6.4.1 By Country - Europe VR and AR Technology in Education Revenue, 2019-2030
6.4.2 Germany VR and AR Technology in Education Market Size, 2019-2030
6.4.3 France VR and AR Technology in Education Market Size, 2019-2030
6.4.4 U.K. VR and AR Technology in Education Market Size, 2019-2030
6.4.5 Italy VR and AR Technology in Education Market Size, 2019-2030
6.4.6 Russia VR and AR Technology in Education Market Size, 2019-2030
6.4.7 Nordic Countries VR and AR Technology in Education Market Size, 2019-2030
6.4.8 Benelux VR and AR Technology in Education Market Size, 2019-2030
6.5 Asia
6.5.1 By Region - Asia VR and AR Technology in Education Revenue, 2019-2030
6.5.2 China VR and AR Technology in Education Market Size, 2019-2030
6.5.3 Japan VR and AR Technology in Education Market Size, 2019-2030
6.5.4 South Korea VR and AR Technology in Education Market Size, 2019-2030
6.5.5 Southeast Asia VR and AR Technology in Education Market Size, 2019-2030
6.5.6 India VR and AR Technology in Education Market Size, 2019-2030
6.6 South America
6.6.1 By Country - South America VR and AR Technology in Education Revenue, 2019-2030
6.6.2 Brazil VR and AR Technology in Education Market Size, 2019-2030
6.6.3 Argentina VR and AR Technology in Education Market Size, 2019-2030
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa VR and AR Technology in Education Revenue, 2019-2030
6.7.2 Turkey VR and AR Technology in Education Market Size, 2019-2030
6.7.3 Israel VR and AR Technology in Education Market Size, 2019-2030
6.7.4 Saudi Arabia VR and AR Technology in Education Market Size, 2019-2030
6.7.5 UAE VR and AR Technology in Education Market Size, 2019-2030
7 VR and AR Technology in Education Companies Profiles
7.1 Google
7.1.1 Google Company Summary
7.1.2 Google Business Overview
7.1.3 Google VR and AR Technology in Education Major Product Offerings
7.1.4 Google VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.1.5 Google Key News & Latest Developments
7.2 Oculus
7.2.1 Oculus Company Summary
7.2.2 Oculus Business Overview
7.2.3 Oculus VR and AR Technology in Education Major Product Offerings
7.2.4 Oculus VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.2.5 Oculus Key News & Latest Developments
7.3 Vection Technologies
7.3.1 Vection Technologies Company Summary
7.3.2 Vection Technologies Business Overview
7.3.3 Vection Technologies VR and AR Technology in Education Major Product Offerings
7.3.4 Vection Technologies VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.3.5 Vection Technologies Key News & Latest Developments
7.4 Cinoptics
7.4.1 Cinoptics Company Summary
7.4.2 Cinoptics Business Overview
7.4.3 Cinoptics VR and AR Technology in Education Major Product Offerings
7.4.4 Cinoptics VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.4.5 Cinoptics Key News & Latest Developments
7.5 Discovery
7.5.1 Discovery Company Summary
7.5.2 Discovery Business Overview
7.5.3 Discovery VR and AR Technology in Education Major Product Offerings
7.5.4 Discovery VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.5.5 Discovery Key News & Latest Developments
7.6 Immersive VR Education
7.6.1 Immersive VR Education Company Summary
7.6.2 Immersive VR Education Business Overview
7.6.3 Immersive VR Education VR and AR Technology in Education Major Product Offerings
7.6.4 Immersive VR Education VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.6.5 Immersive VR Education Key News & Latest Developments
7.7 Alchemy Immersive
7.7.1 Alchemy Immersive Company Summary
7.7.2 Alchemy Immersive Business Overview
7.7.3 Alchemy Immersive VR and AR Technology in Education Major Product Offerings
7.7.4 Alchemy Immersive VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.7.5 Alchemy Immersive Key News & Latest Developments
7.8 Nearpod
7.8.1 Nearpod Company Summary
7.8.2 Nearpod Business Overview
7.8.3 Nearpod VR and AR Technology in Education Major Product Offerings
7.8.4 Nearpod VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.8.5 Nearpod Key News & Latest Developments
7.9 Curiscope
7.9.1 Curiscope Company Summary
7.9.2 Curiscope Business Overview
7.9.3 Curiscope VR and AR Technology in Education Major Product Offerings
7.9.4 Curiscope VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.9.5 Curiscope Key News & Latest Developments
7.10 EON Reality
7.10.1 EON Reality Company Summary
7.10.2 EON Reality Business Overview
7.10.3 EON Reality VR and AR Technology in Education Major Product Offerings
7.10.4 EON Reality VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.10.5 EON Reality Key News & Latest Developments
7.11 Growlib
7.11.1 Growlib Company Summary
7.11.2 Growlib Business Overview
7.11.3 Growlib VR and AR Technology in Education Major Product Offerings
7.11.4 Growlib VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.11.5 Growlib Key News & Latest Developments
7.12 Houghton Mifflin Harcourt Group
7.12.1 Houghton Mifflin Harcourt Group Company Summary
7.12.2 Houghton Mifflin Harcourt Group Business Overview
7.12.3 Houghton Mifflin Harcourt Group VR and AR Technology in Education Major Product Offerings
7.12.4 Houghton Mifflin Harcourt Group VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.12.5 Houghton Mifflin Harcourt Group Key News & Latest Developments
7.13 JiangXi Kmax Industrial
7.13.1 JiangXi Kmax Industrial Company Summary
7.13.2 JiangXi Kmax Industrial Business Overview
7.13.3 JiangXi Kmax Industrial VR and AR Technology in Education Major Product Offerings
7.13.4 JiangXi Kmax Industrial VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.13.5 JiangXi Kmax Industrial Key News & Latest Developments
7.14 Vrschool
7.14.1 Vrschool Company Summary
7.14.2 Vrschool Business Overview
7.14.3 Vrschool VR and AR Technology in Education Major Product Offerings
7.14.4 Vrschool VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.14.5 Vrschool Key News & Latest Developments
7.15 Beijing Runni'er Network Technology
7.15.1 Beijing Runni'er Network Technology Company Summary
7.15.2 Beijing Runni'er Network Technology Business Overview
7.15.3 Beijing Runni'er Network Technology VR and AR Technology in Education Major Product Offerings
7.15.4 Beijing Runni'er Network Technology VR and AR Technology in Education Revenue in Global Market (2019-2024)
7.15.5 Beijing Runni'er Network Technology Key News & Latest Developments
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

LIST OF TABLES & FIGURES

List of Tables
Table 1. VR and AR Technology in Education Market Opportunities & Trends in Global Market
Table 2. VR and AR Technology in Education Market Drivers in Global Market
Table 3. VR and AR Technology in Education Market Restraints in Global Market
Table 4. Key Players of VR and AR Technology in Education in Global Market
Table 5. Top VR and AR Technology in Education Players in Global Market, Ranking by Revenue (2023)
Table 6. Global VR and AR Technology in Education Revenue by Companies, (US$, Mn), 2019-2024
Table 7. Global VR and AR Technology in Education Revenue Share by Companies, 2019-2024
Table 8. Global Companies VR and AR Technology in Education Product Type
Table 9. List of Global Tier 1 VR and AR Technology in Education Companies, Revenue (US$, Mn) in 2023 and Market Share
Table 10. List of Global Tier 2 and Tier 3 VR and AR Technology in Education Companies, Revenue (US$, Mn) in 2023 and Market Share
Table 11. By Type ? Global VR and AR Technology in Education Revenue, (US$, Mn), 2023 & 2030
Table 12. By Type - VR and AR Technology in Education Revenue in Global (US$, Mn), 2019-2024
Table 13. By Type - VR and AR Technology in Education Revenue in Global (US$, Mn), 2025-2030
Table 14. By Application ? Global VR and AR Technology in Education Revenue, (US$, Mn), 2023 & 2030
Table 15. By Application - VR and AR Technology in Education Revenue in Global (US$, Mn), 2019-2024
Table 16. By Application - VR and AR Technology in Education Revenue in Global (US$, Mn), 2025-2030
Table 17. By Region ? Global VR and AR Technology in Education Revenue, (US$, Mn), 2023 & 2030
Table 18. By Region - Global VR and AR Technology in Education Revenue (US$, Mn), 2019-2024
Table 19. By Region - Global VR and AR Technology in Education Revenue (US$, Mn), 2025-2030
Table 20. By Country - North America VR and AR Technology in Education Revenue, (US$, Mn), 2019-2024
Table 21. By Country - North America VR and AR Technology in Education Revenue, (US$, Mn), 2025-2030
Table 22. By Country - Europe VR and AR Technology in Education Revenue, (US$, Mn), 2019-2024
Table 23. By Country - Europe VR and AR Technology in Education Revenue, (US$, Mn), 2025-2030
Table 24. By Region - Asia VR and AR Technology in Education Revenue, (US$, Mn), 2019-2024
Table 25. By Region - Asia VR and AR Technology in Education Revenue, (US$, Mn), 2025-2030
Table 26. By Country - South America VR and AR Technology in Education Revenue, (US$, Mn), 2019-2024
Table 27. By Country - South America VR and AR Technology in Education Revenue, (US$, Mn), 2025-2030
Table 28. By Country - Middle East & Africa VR and AR Technology in Education Revenue, (US$, Mn), 2019-2024
Table 29. By Country - Middle East & Africa VR and AR Technology in Education Revenue, (US$, Mn), 2025-2030
Table 30. Google Company Summary
Table 31. Google VR and AR Technology in Education Product Offerings
Table 32. Google VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 33. Google Key News & Latest Developments
Table 34. Oculus Company Summary
Table 35. Oculus VR and AR Technology in Education Product Offerings
Table 36. Oculus VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 37. Oculus Key News & Latest Developments
Table 38. Vection Technologies Company Summary
Table 39. Vection Technologies VR and AR Technology in Education Product Offerings
Table 40. Vection Technologies VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 41. Vection Technologies Key News & Latest Developments
Table 42. Cinoptics Company Summary
Table 43. Cinoptics VR and AR Technology in Education Product Offerings
Table 44. Cinoptics VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 45. Cinoptics Key News & Latest Developments
Table 46. Discovery Company Summary
Table 47. Discovery VR and AR Technology in Education Product Offerings
Table 48. Discovery VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 49. Discovery Key News & Latest Developments
Table 50. Immersive VR Education Company Summary
Table 51. Immersive VR Education VR and AR Technology in Education Product Offerings
Table 52. Immersive VR Education VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 53. Immersive VR Education Key News & Latest Developments
Table 54. Alchemy Immersive Company Summary
Table 55. Alchemy Immersive VR and AR Technology in Education Product Offerings
Table 56. Alchemy Immersive VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 57. Alchemy Immersive Key News & Latest Developments
Table 58. Nearpod Company Summary
Table 59. Nearpod VR and AR Technology in Education Product Offerings
Table 60. Nearpod VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 61. Nearpod Key News & Latest Developments
Table 62. Curiscope Company Summary
Table 63. Curiscope VR and AR Technology in Education Product Offerings
Table 64. Curiscope VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 65. Curiscope Key News & Latest Developments
Table 66. EON Reality Company Summary
Table 67. EON Reality VR and AR Technology in Education Product Offerings
Table 68. EON Reality VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 69. EON Reality Key News & Latest Developments
Table 70. Growlib Company Summary
Table 71. Growlib VR and AR Technology in Education Product Offerings
Table 72. Growlib VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 73. Growlib Key News & Latest Developments
Table 74. Houghton Mifflin Harcourt Group Company Summary
Table 75. Houghton Mifflin Harcourt Group VR and AR Technology in Education Product Offerings
Table 76. Houghton Mifflin Harcourt Group VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 77. Houghton Mifflin Harcourt Group Key News & Latest Developments
Table 78. JiangXi Kmax Industrial Company Summary
Table 79. JiangXi Kmax Industrial VR and AR Technology in Education Product Offerings
Table 80. JiangXi Kmax Industrial VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 81. JiangXi Kmax Industrial Key News & Latest Developments
Table 82. Vrschool Company Summary
Table 83. Vrschool VR and AR Technology in Education Product Offerings
Table 84. Vrschool VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 85. Vrschool Key News & Latest Developments
Table 86. Beijing Runni'er Network Technology Company Summary
Table 87. Beijing Runni'er Network Technology VR and AR Technology in Education Product Offerings
Table 88. Beijing Runni'er Network Technology VR and AR Technology in Education Revenue (US$, Mn) & (2019-2024)
Table 89. Beijing Runni'er Network Technology Key News & Latest Developments
List of Figures
Figure 1. VR and AR Technology in Education Segment by Type in 2023
Figure 2. VR and AR Technology in Education Segment by Application in 2023
Figure 3. Global VR and AR Technology in Education Market Overview: 2023
Figure 4. Key Caveats
Figure 5. Global VR and AR Technology in Education Market Size: 2023 VS 2030 (US$, Mn)
Figure 6. Global VR and AR Technology in Education Revenue, 2019-2030 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by VR and AR Technology in Education Revenue in 2023
Figure 8. By Type - Global VR and AR Technology in Education Revenue Market Share, 2019-2030
Figure 9. By Application - Global VR and AR Technology in Education Revenue Market Share, 2019-2030
Figure 10. By Type - Global VR and AR Technology in Education Revenue, (US$, Mn), 2023 & 2030
Figure 11. By Type - Global VR and AR Technology in Education Revenue Market Share, 2019-2030
Figure 12. By Application - Global VR and AR Technology in Education Revenue, (US$, Mn), 2023 & 2030
Figure 13. By Application - Global VR and AR Technology in Education Revenue Market Share, 2019-2030
Figure 14. By Region - Global VR and AR Technology in Education Revenue Market Share, 2019-2030
Figure 15. By Country - North America VR and AR Technology in Education Revenue Market Share, 2019-2030
Figure 16. US VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 17. Canada VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 18. Mexico VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 19. By Country - Europe VR and AR Technology in Education Revenue Market Share, 2019-2030
Figure 20. Germany VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 21. France VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 22. U.K. VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 23. Italy VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 24. Russia VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 25. Nordic Countries VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 26. Benelux VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 27. By Region - Asia VR and AR Technology in Education Revenue Market Share, 2019-2030
Figure 28. China VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 29. Japan VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 30. South Korea VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 31. Southeast Asia VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 32. India VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 33. By Country - South America VR and AR Technology in Education Revenue Market Share, 2019-2030
Figure 34. Brazil VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 35. Argentina VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 36. By Country - Middle East & Africa VR and AR Technology in Education Revenue Market Share, 2019-2030
Figure 37. Turkey VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 38. Israel VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 39. Saudi Arabia VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 40. UAE VR and AR Technology in Education Revenue, (US$, Mn), 2019-2030
Figure 41. Google VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 42. Oculus VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 43. Vection Technologies VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 44. Cinoptics VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 45. Discovery VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 46. Immersive VR Education VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 47. Alchemy Immersive VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 48. Nearpod VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 49. Curiscope VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 50. EON Reality VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 51. Growlib VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 52. Houghton Mifflin Harcourt Group VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 53. JiangXi Kmax Industrial VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 54. Vrschool VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)
Figure 55. Beijing Runni'er Network Technology VR and AR Technology in Education Revenue Year Over Year Growth (US$, Mn) & (2019-2024)

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